public void HoldKeyboardInput(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Left: Direction = Snake.DirectionEnum.Left; break; case Keys.Up: Direction = Snake.DirectionEnum.Up; break; case Keys.Right: Direction = Snake.DirectionEnum.Right; break; case Keys.Down: Direction = Snake.DirectionEnum.Down; break; } }
public PlayerController() { Direction = (Snake.DirectionEnum)(new Random()).Next(4); }