private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         SnailAvatar avatar = other.GetComponent <SnailAvatar>();
         avatar.noMove = true;
         StartCoroutine(Teleportation(avatar));
     }
 }
    private IEnumerator Teleportation(SnailAvatar avatar)
    {
        yield return(new WaitForSeconds(delay));

        StartCoroutine(avatar.Teleport(target));
    }
Пример #3
0
 private void Awake()
 {
     Instance = this;
 }