private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { SnailAvatar avatar = other.GetComponent <SnailAvatar>(); avatar.noMove = true; StartCoroutine(Teleportation(avatar)); } }
private IEnumerator Teleportation(SnailAvatar avatar) { yield return(new WaitForSeconds(delay)); StartCoroutine(avatar.Teleport(target)); }
private void Awake() { Instance = this; }