Пример #1
0
 public void InitJungleStatus()
 {
     stat.Hp = stat.MaxHp;
     if (bigJungleHP != null)
     {
         bigJungleHP.InitProgressBar();
     }
     if (smallJungleHP != null)
     {
         smallJungleHP.InitProgressBar();
     }
 }
Пример #2
0
    /// <summary>
    /// 몬스터 사망 시 값을 초기화해주는 함수
    /// </summary>
    private void InitJungleStatus()
    {
        TheFogEntity.ClearEnteties();
        TheAIPath.isStopped = false;
        stat.Hp             = stat.MaxHp;

        if (bigJungleHP != null)
        {
            bigJungleHP.InitProgressBar();
        }

        if (smallJungleHP != null)
        {
            smallJungleHP.InitProgressBar();
        }
    }