public override void Enter()
    {
        base.Enter();
        isRecover = false;

        enemy.SetIsDamageable(false);
    }
Пример #2
0
    public override void Enter()
    {
        base.Enter();
        enemy.SetIsDamageable(false);

        var ota = (SME1_ObjectToAlive)enemy.objectToAlive;

        ota.transformState = this;
    }
    public override void Enter()
    {
        base.Enter();
        enemy.snakeHeadsParent.gameObject.SetActive(false);
        enemy.SetIsDamageable(false);

        // TODO: Destroy Every Components
    }