public override void Enter() { base.Enter(); isRecover = false; enemy.SetIsDamageable(false); }
public override void Enter() { base.Enter(); enemy.SetIsDamageable(false); var ota = (SME1_ObjectToAlive)enemy.objectToAlive; ota.transformState = this; }
public override void Enter() { base.Enter(); enemy.snakeHeadsParent.gameObject.SetActive(false); enemy.SetIsDamageable(false); // TODO: Destroy Every Components }