Пример #1
0
 public void OnBeginDrag(PointerEventData eventData)
 {
     itemDrag = this.gameObject;
     canvasGroup.blocksRaycasts = false;
     transform.SetParent(selectedPieceTransform);
     chageEffective     = false;
     _directionRotation = 0;
     if (_slotStoragePiece.TypeSlot.ToString() == Slot.TypeSlotEnum.Machine.ToString())
     {
         gameController.DesocupySlot(_slotStoragePiece.NumSlot);
     }
 }