Пример #1
0
    public void RestartGameStats()
    {
        dialogManager.canvasManager = canvasManager;
        canvasManager.dialogManager = dialogManager;

        slotsController.gearsInLevel = gearsInLevel;

        slotsController.slots.Clear();
        Slot slot1 = new Slot(gearSlot1, textSlot1, playerCam);

        slotsController.slots.Add(slot1);
        Slot slot2 = new Slot(gearSlot2, textSlot2, playerCam);

        slotsController.slots.Add(slot2);
        Slot slot3 = new Slot(gearSlot3, textSlot3, playerCam);

        slotsController.slots.Add(slot3);

        InitializeArsenals();


        SpawnInitialGears();
        ResetGearsInGame();
        ResetGearSlots(slotsController);
        ResetArsenals(slotsController);
        if (!slotsController.activeSlot.slotEmpty && slotsController.activeWeapon != null)
        {
            slotsController.ApplyArsenalToGear();
        }
        SpawnBosses();
        SpawnShopKeeper(shopObject.transform.position);

        canvasManager.ToggleCanvas(CanvasType.LoadingCanvas);
        playerView.xRotation = 0f;
    }
Пример #2
0
 public void ResetGearSlots(SlotsController slotsC)
 {
     foreach (Slot s in slotsC.slots)
     {
         if (s.slot.transform.childCount > 0)
         {
             GearController slotsGear = s.slot.transform.GetChild(0).GetComponent <GearController>();
             if (slotsGear != null)
             {
                 s.gear      = slotsGear;
                 s.slotEmpty = false;
                 s.SetName(s.gear.name);
                 s.gear.gameObject.SetActive(false);
             }
             else
             {
                 Debug.Log("Child(0) of this slot is not a gear !");
                 s.slotEmpty = true;
                 s.SetName("Empty Slot");
             }
         }
         else
         {
             s.slotEmpty = true;
             s.SetName("Empty Slot");
         }
     }
     slotsC.slotIndex  = 0;
     slotsC.activeSlot = slotsC.slots[slotsC.slotIndex];
     if (slotsC.activeSlot.slot.transform.childCount > 0 && !slotsC.activeSlot.slotEmpty)
     {
         slotsC.activeSlot.gear.gameObject.SetActive(true);
         slotsC.activeSlot.gear.enabled = true;
         if (slotsC.activeSlot.gear.gearType == GearType.Weapon)
         {
             slotsC.activeWeapon     = slotsC.activeSlot.gear as Weapon;
             slotsC.activeConsumable = null;
             slotsC.ApplyArsenalToGear();
         }
         else if (slotsC.activeSlot.gear.gearType == GearType.Consumable)
         {
             slotsC.activeConsumable = slotsC.activeSlot.gear as Consumable;
             slotsC.activeWeapon     = null;
         }
         ActivateHudGear(slotsC.activeSlot.gear);
     }
 }