Пример #1
0
    void OnItemClick(GameObject go)
    {
        int ind = -1;

        for (int i = 0; i < items.Length; i++)
        {
            if (items[i].l.gameObject == go)
            {
                if (!items[i].locked)
                {
                    ind = i;
                }

                break;
            }
        }

        if (ind != -1)
        {
            SlotInfo.LoadTimeTrialData();
            SceneState.instance.SetGlobalValue(LevelController.timeTrialKey, 1, false);
            Main.instance.sceneManager.LoadScene(TimeTrial.instance.data[ind].level);
        }
    }