Пример #1
0
    public void Init(int slot)
    {
        mExists = UserSlotData.IsSlotExist(slot);
        if (mExists)
        {
            infoGO.SetActive(true);
            deleteGO.SetActive(true);
            newGO.SetActive(false);

            switch (SlotInfo.GetGameMode(slot))
            {
            case SlotInfo.GameMode.Hardcore:
                portrait.spriteName = SlotInfo.IsDead(slot) ? portraitDead : portraitHardcore;
                break;

            default:
                portrait.spriteName = portraitNormal;
                break;
            }

            for (int i = 0; i < weapons.Length; i++)
            {
                weapons[i].SetActive(SlotInfo.WeaponIsUnlock(slot, i + 1));
            }

            heartsLabel.text = "x" + SlotInfo.GetHeartCount(slot);

            int tankCount = 0;
            if (SlotInfo.IsSubTankEnergy1Acquired(slot))
            {
                tankCount++;
            }
            if (SlotInfo.IsSubTankEnergy2Acquired(slot))
            {
                tankCount++;
            }
            eTankLabel.text = "x" + tankCount;

            tankCount = 0;
            if (SlotInfo.IsSubTankWeapon1Acquired(slot))
            {
                tankCount++;
            }
            if (SlotInfo.IsSubTankWeapon2Acquired(slot))
            {
                tankCount++;
            }
            wTankLabel.text = "x" + tankCount;

            armor.color = SlotInfo.IsArmorAcquired(slot) ? Color.white : Color.black;

            clearTimeLabel.text = "CLEAR TIME: " + SlotInfo.GetClearTimeString(slot);
        }
        else
        {
            infoGO.SetActive(false);
            deleteGO.SetActive(false);
            newGO.SetActive(true);
        }
    }
Пример #2
0
    void OnInfoClick(GameObject go)
    {
        int slot = GetSlot(go);

        if (slot != -1)
        {
            mSelectedSlot = slot;

            if (SlotInfo.IsDead(slot))
            {
                UIModalConfirm.Open(GameLocalize.GetText("dead_confirm_title"), GameLocalize.GetText("dead_confirm_desc"),
                                    delegate(bool yes) {
                    if (yes)
                    {
                        SlotInfo.DeleteData(slot);
                        UserSlotData.DeleteSlot(slot);

                        SlotInfo.CreateSlot(ModalSaveSlots.selectedSlot, SlotInfo.GameMode.Hardcore);
                        SceneState.instance.ResetGlobalValues();
                        SceneState.instance.ResetValues();
                        AchievementFixRetroActive();
                        Main.instance.sceneManager.LoadScene(Scenes.levelSelect);
                    }
                });
            }
            else
            {
                UserSlotData.LoadSlot(slot, true);
                SlotInfo.LoadCurrentSlotData();
                SceneState.instance.ResetGlobalValues();
                SceneState.instance.ResetValues();
                AchievementFixRetroActive();
                Main.instance.sceneManager.LoadScene(Scenes.levelSelect);
            }
        }
    }