void HeldItemChangeEvent(int delta) { selectedSlot += delta; if (selectedSlot < 0) { selectedSlot = HOTBAR_SIZE - 1; } if (selectedSlot >= HOTBAR_SIZE) { selectedSlot = 0; } slotEvent.Invoke(selectedSlot); }
void OnTriggerExit(Collider collision) { if (collision.gameObject.CompareTag("Player") && slotType == SlotType.Occupied) { slotType = SlotType.Available; toggleSlotAvailiability(slotType); SlotEvent?.Invoke(this, new SlotEventArgs(this.GetComponent <Slot>())); } }
void OnTriggerEnter(Collider collision) { if (collision.gameObject.CompareTag("Player")) { Debug.Log("PARKED at " + this.gameObject.name); slotType = SlotType.Occupied; toggleSlotAvailiability(slotType); SlotEvent?.Invoke(this, new SlotEventArgs(this.GetComponent <Slot>())); } }
void Update() { if (Input.GetMouseButtonDown(0)) { onAttack.Invoke(Input.mousePosition); } if (Input.GetMouseButtonDown(1)) { onInteract.Invoke(Input.mousePosition); } if (Input.GetMouseButtonUp(0)) { releaseAttack.Invoke(Input.mousePosition); } if (Input.GetMouseButtonUp(1)) { releaseInteract.Invoke(Input.mousePosition); } if (prevMousePosition != Input.mousePosition) { mouseMove.Invoke(Input.mousePosition); } float scroll = Input.mouseScrollDelta.y; if (scroll != 0f) { if (scroll > 0f) { onSlotChange.Invoke(-1); } else { onSlotChange.Invoke(1); } } prevMousePosition = Input.mousePosition; }
public void OnRelease(ObjectSlot slot, GameObject objectLeaving) { releaseEvent.Invoke(slot, objectLeaving); }
public void OnOccupy(ObjectSlot slot, GameObject objectInSlot) { occupyEvent.Invoke(slot, objectInSlot); }
public void OnClaim(ObjectSlot slot, GameObject objectEntering) { claimEvent.Invoke(slot, objectEntering); }