public void AddSlotListener(UnityAction <int> listener) { onSlotChange.AddListener(listener); }
public void AddSlotListener(UnityAction <int> listener) { slotEvent.AddListener(listener); }
public void AddSlotListener(UnityAction <int> listener) { onSlotChange.AddListener(listener); }
public void AddSlotListener(UnityAction <int> listener) { slotEvent.AddListener(listener); }