Пример #1
0
 public void CreateSlots()
 {
     for (int i = 0; i < bag.GetSlotCount(); i++)
     {
         GameObject     _slotIns        = Instantiate(slotPref, container.transform);
         SlotController _slotController = _slotIns.GetComponent <SlotController>();
         _slotController.SetSlotID(i);
         _slotController.SetContainerItemType(ItemType.Bag);
     }
 }
Пример #2
0
    void CreateSlots()
    {
        int _amountOfSlots = equipment.GetSlotData().GetAmountOfSlots();

        for (int i = 0; i < _amountOfSlots; i++)
        {
            GameObject     _slotIns        = Instantiate(slotPref, container.transform);
            SlotController _slotController = _slotIns.GetComponent <SlotController>();
            _slotController.SetSlotID(i);
            _slotController.SetContainerItemType(ItemType.Equipment);
        }
    }