public void RefreshSaveSlotButtons() { slot1.RefreshInfo(); slot2.RefreshInfo(); slot3.RefreshInfo(); slot4.RefreshInfo(); if (GameControl.saveSlot1 != null) { clearSlot1Button.SetActive(true); } else { clearSlot1Button.SetActive(false); } if (GameControl.saveSlot2 != null) { clearSlot2Button.SetActive(true); } else { clearSlot2Button.SetActive(false); } if (GameControl.saveSlot3 != null) { clearSlot3Button.SetActive(true); } else { clearSlot3Button.SetActive(false); } if (GameControl.saveSlot4 != null) { clearSlot4Button.SetActive(true); } else { clearSlot4Button.SetActive(false); } }