void Awake()
 {
     spikes = GameObject.Find ("SpikeController").GetComponent<SpikeController> ();
     checkPoints = GameObject.Find ("CheckpointController").GetComponent<CheckpointController> ();
     shatters = GameObject.Find ("ShatterBoxController").GetComponent<ShatterBoxController> ();
     slopes = GameObject.Find ("SlopeController").GetComponent<SlopeController> ();
     bool stop = false;
 }
 void Awake()
 {
     spikes      = GameObject.Find("SpikeController").GetComponent <SpikeController> ();
     checkPoints = GameObject.Find("CheckpointController").GetComponent <CheckpointController> ();
     shatters    = GameObject.Find("ShatterBoxController").GetComponent <ShatterBoxController> ();
     slopes      = GameObject.Find("SlopeController").GetComponent <SlopeController> ();
     bool stop = false;
 }
    // Use this for initialization
    void Awake()
    {
        anim       = this.GetComponent <Animator>();
        cam        = Camera.main;
        controller = this.GetComponent <CharacterController>();

        maxStamina = stamina;

        freeClimb       = GetComponent <SA.FreeClimb>();
        slopeController = GetComponent <SlopeController>();
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     owm = GetComponent <OpenWorldMovement>();
     sc  = GetComponent <SlopeController>();
     Init();
 }