void Awake() { spikes = GameObject.Find ("SpikeController").GetComponent<SpikeController> (); checkPoints = GameObject.Find ("CheckpointController").GetComponent<CheckpointController> (); shatters = GameObject.Find ("ShatterBoxController").GetComponent<ShatterBoxController> (); slopes = GameObject.Find ("SlopeController").GetComponent<SlopeController> (); bool stop = false; }
void Awake() { spikes = GameObject.Find("SpikeController").GetComponent <SpikeController> (); checkPoints = GameObject.Find("CheckpointController").GetComponent <CheckpointController> (); shatters = GameObject.Find("ShatterBoxController").GetComponent <ShatterBoxController> (); slopes = GameObject.Find("SlopeController").GetComponent <SlopeController> (); bool stop = false; }
// Use this for initialization void Awake() { anim = this.GetComponent <Animator>(); cam = Camera.main; controller = this.GetComponent <CharacterController>(); maxStamina = stamina; freeClimb = GetComponent <SA.FreeClimb>(); slopeController = GetComponent <SlopeController>(); }
// Use this for initialization void Start() { owm = GetComponent <OpenWorldMovement>(); sc = GetComponent <SlopeController>(); Init(); }