void Start() { timeAwayToRoam = 0; //if (rng != null) //{ // timeToRoam = rng.Random; //} manager = transform.parent.GetComponent <Slime_Statemanager>(); //Debug.Log(timeToRoam.ToString()); }
//private float timeToCheckCollision; void Start() { directions = new Vector3[4]; directions[0] = Vector3.up; directions[1] = Vector3.down; directions[2] = Vector3.left; directions[3] = Vector3.right; //rngTime = new IntRange(1, 3); //rngDir = new IntRange(0, 4); manager = transform.parent.GetComponent <Slime_Statemanager>(); roamingTime = 0; //if (rngTime != null) // timeToStopRoaming = rngTime.Random; //if(rngDir != null) // whichDir = rngDir.Random; damageTimer = 0; if (thePlayer == null) { thePlayer = GameObject.FindGameObjectWithTag("Player"); } }