Наследование: MonoBehaviour
Пример #1
0
    public void Decrease()
    {
        if (mc.m_CurrentMenu.Equals(GameObject.Find("ToggleSliderMenu")))
        {
            GameObject GOlt = GameObject.Find("Point light");
            Light      lt   = GOlt.GetComponent <Light>();
            if (lt.intensity > 0.6)
            {
                lt.intensity -= 0.2f;
                SliderMove sm = mc.m_CurrentMenu.GetComponent <SliderMove>();
                sm.Decrease();

                m_Source.clip = m_SliderSound;
                m_Source.Play();
            }
        }
        if (mc.m_CurrentMenu.Equals(m_volumeMenu))
        {
            Debug.Log("Decreasing Volume");
            if (m_Source.volume > 0)
            {
                m_Source.volume      -= 0.2f;
                m_musicSource.volume -= 0.2f;
                SliderMove sm = mc.m_CurrentMenu.GetComponent <SliderMove>();
                sm.Decrease();

                m_Source.clip = m_SliderSound;
                m_Source.Play();
            }
        }
    }
Пример #2
0
    public void Increase()
    {
        if (mc.currentMenuHit.Equals(m_brightnessMenu))
        {
            Debug.Log("Increasing Brightness");
            GameObject GOlt = GameObject.Find("Point light");
            Light      lt   = GOlt.GetComponent <Light>();
            if (lt.intensity < 1.4)
            {
                lt.intensity += 0.2f;
                SliderMove sm = mc.m_CurrentMenu.GetComponent <SliderMove>();
                sm.Increase();

                m_Source.clip = m_SliderSound;
                m_Source.Play();
            }
        }
        if (mc.currentMenuHit.Equals(m_volumeMenu))
        {
            Debug.Log("Increasing Volume");
            if (m_Source.volume < 1)
            {
                m_Source.volume      += 0.2f;
                m_musicSource.volume += 0.2f;
                SliderMove sm = mc.m_CurrentMenu.GetComponent <SliderMove>();
                sm.Increase();

                m_Source.clip = m_SliderSound;
                m_Source.Play();
            }
        }
    }