public void Decrease() { if (mc.m_CurrentMenu.Equals(GameObject.Find("ToggleSliderMenu"))) { GameObject GOlt = GameObject.Find("Point light"); Light lt = GOlt.GetComponent <Light>(); if (lt.intensity > 0.6) { lt.intensity -= 0.2f; SliderMove sm = mc.m_CurrentMenu.GetComponent <SliderMove>(); sm.Decrease(); m_Source.clip = m_SliderSound; m_Source.Play(); } } if (mc.m_CurrentMenu.Equals(m_volumeMenu)) { Debug.Log("Decreasing Volume"); if (m_Source.volume > 0) { m_Source.volume -= 0.2f; m_musicSource.volume -= 0.2f; SliderMove sm = mc.m_CurrentMenu.GetComponent <SliderMove>(); sm.Decrease(); m_Source.clip = m_SliderSound; m_Source.Play(); } } }
public void Increase() { if (mc.currentMenuHit.Equals(m_brightnessMenu)) { Debug.Log("Increasing Brightness"); GameObject GOlt = GameObject.Find("Point light"); Light lt = GOlt.GetComponent <Light>(); if (lt.intensity < 1.4) { lt.intensity += 0.2f; SliderMove sm = mc.m_CurrentMenu.GetComponent <SliderMove>(); sm.Increase(); m_Source.clip = m_SliderSound; m_Source.Play(); } } if (mc.currentMenuHit.Equals(m_volumeMenu)) { Debug.Log("Increasing Volume"); if (m_Source.volume < 1) { m_Source.volume += 0.2f; m_musicSource.volume += 0.2f; SliderMove sm = mc.m_CurrentMenu.GetComponent <SliderMove>(); sm.Increase(); m_Source.clip = m_SliderSound; m_Source.Play(); } } }