private void Open() { isOpen = true; animator.Play("MenuIn"); image.sprite = closeSprite; sliderManager.UnSelectAll(); }
private void OnClick(BaseEventData eventData) { if (isSelected) { SceneManager.LoadScene(sceneName); return; } sliderManager.UnSelectAll(); Select(); }
public void OnMouseDown() { sliderManager.UnSelectAll(); menuManager.Close(); frameAnimator.Play("Frame", -1, 0); int rand = UnityEngine.Random.Range(0, textDict.Count); text.text = textDict.Keys.ElementAt(rand); animator.Play(textDict.Values.ElementAt(rand)); }