void Awake() { sceneSaver = GameObject.Find("Buildings").GetComponent <SceneSaver>(); uiManager = GameObject.Find("UI").GetComponent <UIManager>(); cameraController = GameObject.Find("Main Camera").GetComponent <CameraController>(); heatmap = GameObject.Find("Heatmap").GetComponent <Heatmap>(); landmarkVisibility = GameObject.Find("City").GetComponent <LandmarkVisibility>(); skyExposure = GameObject.Find("Main Camera").GetComponent <SkyExposure>(); }
private void Awake() { start_panel_active = true; buildingDeleteModeOn = false; barDeleteModeOn = false; landmarkModeOn = false; buildingPlacement = GameObject.Find("Terrain").GetComponent <BuildingPlacement>(); barPlacement = GameObject.Find("Terrain").GetComponent <BarPlacement>(); skyExposure = GameObject.Find("Main Camera").GetComponent <SkyExposure>(); heatmap = GameObject.Find("Heatmap").GetComponent <Heatmap>(); create_building_panel.SetActive(false); }