Beispiel #1
0
 void Awake()
 {
     sceneSaver         = GameObject.Find("Buildings").GetComponent <SceneSaver>();
     uiManager          = GameObject.Find("UI").GetComponent <UIManager>();
     cameraController   = GameObject.Find("Main Camera").GetComponent <CameraController>();
     heatmap            = GameObject.Find("Heatmap").GetComponent <Heatmap>();
     landmarkVisibility = GameObject.Find("City").GetComponent <LandmarkVisibility>();
     skyExposure        = GameObject.Find("Main Camera").GetComponent <SkyExposure>();
 }
Beispiel #2
0
 private void Awake()
 {
     start_panel_active   = true;
     buildingDeleteModeOn = false;
     barDeleteModeOn      = false;
     landmarkModeOn       = false;
     buildingPlacement    = GameObject.Find("Terrain").GetComponent <BuildingPlacement>();
     barPlacement         = GameObject.Find("Terrain").GetComponent <BarPlacement>();
     skyExposure          = GameObject.Find("Main Camera").GetComponent <SkyExposure>();
     heatmap = GameObject.Find("Heatmap").GetComponent <Heatmap>();
     create_building_panel.SetActive(false);
 }