/// <summary> /// Sets a default SkyBox, which is a box aligned with the border of the world. The SkyBox is needed /// so that you can set the walls, ceiling or floor to different colors using setSideSolidColor or to /// different textures using setSideTexture. You use these functions on the SkyBox. /// </summary> public virtual void fixSkyBox() { cRealBox3 skeleton = _border; if (skeleton.ZSize < 0.5f) { skeleton.setZRange(cGame.BACKGROUNDOFFSET, 1.0f); /* Move LOZ down to * avoid z-fighting with sprites in the xy plane. MOve HIZ up to make * walls around the world.*/ } setSkyBox(skeleton.LoCorner, skeleton.HiCorner, -1); //Make the walls four shades. SkyBox.setSideSolidColor(cRealBox3.LOX, Color.FromArgb(180, 30, 200)); SkyBox.setSideSolidColor(cRealBox3.HIX, Color.FromArgb(30, 10, 180)); SkyBox.setSideSolidColor(cRealBox3.LOY, Color.FromArgb(255, 200, 200)); SkyBox.setSideSolidColor(cRealBox3.HIY, Color.FromArgb(10, 255, 200)); //Make floor be almost black SkyBox.setSideSolidColor(cRealBox3.LOZ, Color.FromArgb(15, 15, 15)); //Make the top side transparent SkyBox.setSideInvisible(cRealBox3.HIZ); /* Means make it gray and * don't draw it. */ SkyBox.Edged = false; //Turns off edges for the filled faces. SkyBox.LineColor = Color.DarkGray; SkyBox.LineWidthWeight = cColorStyle.LW_IGNORELINEWIDTHWEIGHT; SkyBox.LineWidth = 1; }