Пример #1
0
        public TextureScene()
        {
            FileName   = "Assignment4_Texture.jpg";
            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);

            Texture back   = new Texture("./Textures/Skybox_stars/backmo.jpg", false);
            Texture bottom = new Texture("./Textures/Skybox_stars/botmo.jpg", false);
            Texture front  = new Texture("./Textures/Skybox_stars/frontmo.jpg", false);
            Texture left   = new Texture("./Textures/Skybox_stars/leftmo.jpg", false);
            Texture right  = new Texture("./Textures/Skybox_stars/rightmo.jpg", false);
            Texture top    = new Texture("./Textures/Skybox_stars/topmo.jpg", false);

            SkyBox.LoadSkybox(left, right, top, bottom, front, back);

            //List of objects
            //Sphere sphere = new Sphere(textureMaterial, new Vector3(0, 0, 0), .3f);
            ColladaParser parser = new ColladaParser();

            parser.ParseColladaFile("./geometries/collada/deathstar.dae", 1024);

            Camera = parser.Cameras.Values.First();
            Camera.PreProcess();

            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);

            Objects = new IntersectableList();

            foreach (IIntersectable intersectable in parser.Meshes.Values)
            {
                Objects.Add(intersectable);
            }

            Lights = new List <ILight>();
            foreach (ILight light in parser.Lights.Values)
            {
                Lights.Add(light);
            }
        }