protected override void CreateAnimationPlayer(AnimationPackage animationPackage) { if (animationPackage.SkinningData != null) { SkinClipPlayer = new SkinClipPlayer(animationPackage.SkinningData); } GameResources.ActorManager.AnimationUpdateStep += AnimationUpdateHandler; }
private void AnimationUpdateHandler(object sender, UpdateStepEventArgs e) { SkinClipPlayer.Update(e.GameTime.ElapsedGameTime, true); }