예제 #1
0
 protected override void CreateAnimationPlayer(AnimationPackage animationPackage)
 {
     if (animationPackage.SkinningData != null)
     {
         SkinClipPlayer = new SkinClipPlayer(animationPackage.SkinningData);
     }
     GameResources.ActorManager.AnimationUpdateStep += AnimationUpdateHandler;
 }
예제 #2
0
 private void AnimationUpdateHandler(object sender, UpdateStepEventArgs e)
 {
     SkinClipPlayer.Update(e.GameTime.ElapsedGameTime, true);
 }