Пример #1
0
    void Skill_Effects(Skill_Effects _Effects)
    {
        GameObject gameClip = EditorGUILayout.ObjectField(_Effects.gameClip, typeof(GameObject), false) as GameObject;

        if (_Effects.gameClip != gameClip)
        {
            _Effects.SetGameClip(gameClip);
        }
    }
Пример #2
0
    public void SetData(string skillName)
    {
        List <SkillXml> skillList = GameData.Instance.GetSkillsByRoleName("Teddy");

        //Debug.Log(skillList[0]);
        foreach (var item in skillList)
        {
            if (item.name == skillName)
            {
                foreach (var ite in item.skills)
                {
                    foreach (var it in ite.Value)
                    {
                        if (ite.Key.Equals("动画"))
                        {
                            AnimationClip clip = AssetDatabase.LoadAssetAtPath <AnimationClip>("Assets/GameDate/Anim/" + it + ".anim");
                            if (_Anim == null)
                            {
                                _Anim = new Skill_Anim(this);
                            }
                            _Anim.SetAnimClip(clip);
                            //skillsList[item.name].Add(_Anim);
                        }
                        else if (ite.Key.Equals("音效"))
                        {
                            AudioClip clip = AssetDatabase.LoadAssetAtPath <AudioClip>("Assets/GameDate/Audio/" + it + ".mp3");
                            if (_Aduio == null)
                            {
                                _Aduio = new Skill_Audio(this);
                            }
                            _Aduio.SetAnimClip(clip);
                            //skillsList[item.name].Add(_Anim);
                        }
                        else if (ite.Key.Equals("特效"))
                        {
                            GameObject clip = AssetDatabase.LoadAssetAtPath <GameObject>("Assets/GameDate/Effect/Skill/" + it + ".prefab");
                            if (_Effect == null)
                            {
                                _Effect = new Skill_Effects(this);
                            }
                            _Effect.SetGameClip(clip);
                            //skillsList[item.name].Add(_Anim);
                        }
                    }
                }
            }
        }
    }
Пример #3
0
 void LoadAllSkill()
 {
     if (File.Exists("Assets/" + gameObject.name + ".txt"))
     {
         string          str    = File.ReadAllText("Assets/" + gameObject.name + ".txt");
         List <SkillXml> skills = JsonConvert.DeserializeObject <List <SkillXml> >(str);
         foreach (var item in skills)
         {
             skillsList.Add(item.name, new List <SkillBase>());
             foreach (var ite in item.skills)
             {
                 foreach (var it in ite.Value)
                 {
                     if (ite.Key.Equals("动画"))
                     {
                         AnimationClip clip  = AssetDatabase.LoadAssetAtPath <AnimationClip>("Assets/GameDate/Anim/" + it + ".anim");
                         Skill_Anim    _Anim = new Skill_Anim(this);
                         _Anim.SetAnimClip(clip);
                         skillsList[item.name].Add(_Anim);
                     }
                     else if (ite.Key.Equals("音效"))
                     {
                         AudioClip   clip  = AssetDatabase.LoadAssetAtPath <AudioClip>("Assets/GameDate/Audio/" + it + ".mp3");
                         Skill_Audio _Anim = new Skill_Audio(this);
                         _Anim.SetAnimClip(clip);
                         skillsList[item.name].Add(_Anim);
                     }
                     else if (ite.Key.Equals("特效"))
                     {
                         GameObject    clip  = AssetDatabase.LoadAssetAtPath <GameObject>("Assets/GameDate/Effect/Skill/" + it + ".prefab");
                         Skill_Effects _Anim = new Skill_Effects(this);
                         _Anim.SetGameClip(clip);
                         skillsList[item.name].Add(_Anim);
                     }
                 }
             }
         }
     }
 }