// Use this for initialization void Start () { stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> (); stage.deactive_Stage (8); boss = GameObject.FindGameObjectWithTag ("Boss"); player = GameObject.FindGameObjectWithTag ("Player"); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller> (); action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> (); move_script.teleport (position.transform.position); player.transform.position = position.transform.position; move_script.rotateToPos (boss.transform.position); move_script.enabled = false; skill_script.enabled = false; action_bar.enabled = false; dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_1"); dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_2_"+PlayerPrefs.GetString ("Player")); timer = Time.time + 3.5f; camera_timer = Time.time; }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag ("Player"); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller> (); action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> (); boss_ctrl = boss.GetComponent <Skeleton_boss_controller> (); fade_out = fade.GetComponent<FadeOut_lvl2> (); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData(); this.load = this.mc.loadData(); boss_ctrl.teleportToRespawn (); boss_ctrl.rotateToPlayer (playerPos.transform.position); move_script.teleport (playerPos.transform.position); player.transform.position = playerPos.transform.position; move_script.rotateToPos (boss.transform.position); move_script.enabled = false; skill_script.enabled = false; action_bar.enabled = false; player_hand = GameObject.FindGameObjectWithTag ("PlayerHand"); firepunch = Resources.Load <GameObject> ("Lvl2/prefabs/Fire_punch"); finalFireball = Resources.Load <GameObject> ("Lvl2/prefabs/Final_Fireball"); dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_6"); dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_7_"+PlayerPrefs.GetString ("Player")); timer = Time.time + 1.5f; }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag ("Player"); player_move = player.GetComponent<ClickToMove_lvl2> (); skill_ctrl = player.GetComponent<Skill_Controller> (); action_bar = GameObject.FindGameObjectWithTag ("ActionBar"); player_move.enabled = false; skill_ctrl.enabled = false; action_bar.SetActive (false); this.dialog1 = Resources.Load<Texture2D>("Lvl2/Dialogs/caution_fire_dialog"); timer = Time.time; }
// Use this for initialization void Start () { stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> (); stage.deactive_Stage (3); player = GameObject.FindGameObjectWithTag ("Player"); music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); demon_anim = demon.GetComponent<FireDemon_Controller> (); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller> (); move_script.enabled = false; skill_script.enabled = false; }
// Use this for initialization void Start () { player = GameObject.FindGameObjectWithTag ("Player"); music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); move_script = player.GetComponent <ClickToMove_lvl2> (); skill_script = player.GetComponent <Skill_Controller> (); action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> (); boss_ctrl = boss.GetComponent <Skeleton_boss_controller> (); dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_3"); dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_4"); dialogs[2] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_5_"+PlayerPrefs.GetString ("Player")); timer = Time.time + 1.5f; camera_timer = Time.time; }