// Use this for initialization
	void Start () {
		stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> ();
		stage.deactive_Stage (8);

		boss = GameObject.FindGameObjectWithTag ("Boss");
		player = GameObject.FindGameObjectWithTag ("Player");
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> ();

		move_script.teleport (position.transform.position);
		player.transform.position = position.transform.position;
		move_script.rotateToPos (boss.transform.position);


		move_script.enabled = false;
		skill_script.enabled = false;
		action_bar.enabled = false;
		
		dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_1");
		dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_2_"+PlayerPrefs.GetString ("Player"));
		timer = Time.time + 3.5f;
		camera_timer = Time.time;

	}
	// Use this for initialization
	void Start () {
		player = GameObject.FindGameObjectWithTag ("Player");
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> ();
		boss_ctrl = boss.GetComponent <Skeleton_boss_controller> ();
		fade_out = fade.GetComponent<FadeOut_lvl2> ();

		// Memory Card Save/Load data
		this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> ();
		this.save = this.mc.saveData();
		this.load = this.mc.loadData();

		boss_ctrl.teleportToRespawn ();
		boss_ctrl.rotateToPlayer (playerPos.transform.position);
		
		move_script.teleport (playerPos.transform.position);
		player.transform.position = playerPos.transform.position;
		move_script.rotateToPos (boss.transform.position);
		
		move_script.enabled = false;
		skill_script.enabled = false;
		action_bar.enabled = false;
		
		player_hand = GameObject.FindGameObjectWithTag ("PlayerHand");
		firepunch = Resources.Load <GameObject> ("Lvl2/prefabs/Fire_punch");
		finalFireball = Resources.Load <GameObject> ("Lvl2/prefabs/Final_Fireball");
		
		dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_6");
		dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_7_"+PlayerPrefs.GetString ("Player"));
		
		timer = Time.time + 1.5f;
	}
Exemplo n.º 3
0
	// Use this for initialization
	void Start () {
		player = GameObject.FindGameObjectWithTag ("Player");
		player_move = player.GetComponent<ClickToMove_lvl2> ();
		skill_ctrl = player.GetComponent<Skill_Controller> ();
		action_bar = GameObject.FindGameObjectWithTag ("ActionBar");
		player_move.enabled = false;
		skill_ctrl.enabled = false;
		action_bar.SetActive (false);
	
		this.dialog1 = Resources.Load<Texture2D>("Lvl2/Dialogs/caution_fire_dialog");

		timer = Time.time;
	}
Exemplo n.º 4
0
	// Use this for initialization
	void Start () {
		stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> ();
		stage.deactive_Stage (3);

		player = GameObject.FindGameObjectWithTag ("Player");
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		demon_anim = demon.GetComponent<FireDemon_Controller> ();
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		
		move_script.enabled = false;
		skill_script.enabled = false;
	}
	// Use this for initialization
	void Start () {
		player = GameObject.FindGameObjectWithTag ("Player");
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> ();
		boss_ctrl = boss.GetComponent <Skeleton_boss_controller> ();

		dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_3");
		dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_4");
		dialogs[2] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_5_"+PlayerPrefs.GetString ("Player"));

		timer = Time.time + 1.5f;
		camera_timer = Time.time;
	}