public void SetCD(int skillId) { if (skillId > 0 && this.skills.Count > 0) { SkillView skillItem = this.skills[skillId]; GameSkillBase skill = SkillManager.singleton.GetSkill(skillId); float cd = skill.skillConfig.cds[skill.level - 1].cd; if (skillItem != null) { skillItem.SetActiveMask(true); skillItem.SetFillAmount(1f); skillItem.StartTweenCD(cd); skillItem.StartCDTextNumTimer(cd); } } }