public void SetCD(int skillId)
 {
     if (skillId > 0 && this.skills.Count > 0)
     {
         SkillView     skillItem = this.skills[skillId];
         GameSkillBase skill     = SkillManager.singleton.GetSkill(skillId);
         float         cd        = skill.skillConfig.cds[skill.level - 1].cd;
         if (skillItem != null)
         {
             skillItem.SetActiveMask(true);
             skillItem.SetFillAmount(1f);
             skillItem.StartTweenCD(cd);
             skillItem.StartCDTextNumTimer(cd);
         }
     }
 }