makeAvailable() публичный Метод

public makeAvailable ( ) : void
Результат void
	public override void createSkillTree(){
		fireball = addSkillTreeNode(typeof(FireballSkill), "Fireball", "Throw a fireball", 
		                                    nodePositions[0], FireballModel.getImage());
		lightStorm = addSkillTreeNode(typeof(LightningStormSkill), "Lightning Storm", "...", 
		                                    nodePositions[1], LightningModel.getImage());
		cyclone = addSkillTreeNode(typeof(CycloneSkill), "Cyclone", "...", 
		                                    nodePositions[2], HealModel.getImage());
		
		fireball.makeAvailable();
		// order: (parent, child)
		setSkillTreeNodeLinks(fireball, lightStorm);
		setSkillTreeNodeLinks(fireball, cyclone);	
	}
	public override void createSkillTree(){
		cleave = addSkillTreeNode(typeof(Cleave), "Cleave", "...", 
		                                    nodePositions[0], CleaveModel.getImage());
		charge = addSkillTreeNode(typeof(Charge), "Charge", "...", 
		                                    nodePositions[1], ChargeModel.getImage());
		sweep = addSkillTreeNode(typeof(SpinAttack), "Sweep", "...", 
		                                    nodePositions[2], HealModel.getImage());
		                                    
		cleave.makeAvailable();
		// order: (parent, child)
		setSkillTreeNodeLinks(cleave, charge);
		setSkillTreeNodeLinks(cleave, sweep);	
	}