Наследование: MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
Пример #1
0
	public override void createSkillTree(){
		base.createSkillTree();
		iceShard = addSkillTreeNode(typeof(IceShardSkill), "Ice Shard", "...", 
		                               nodePositions[3], IceShardModel.getImage());
		// order: (parent, child)
		setSkillTreeNodeLinks(lightStorm, iceShard);
	}
Пример #2
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	public override void createSkillTree(){
		base.createSkillTree();
		holyLight = addSkillTreeNode(typeof(HolyLightSkill), "Holy Light", "...", 
		                               nodePositions[3], HolyLightModel.getImage());
		// order: (parent, child)
		setSkillTreeNodeLinks(lightStorm, holyLight);
	}
Пример #3
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	public override void createSkillTree(){
		base.createSkillTree();
		monkSpirit = addSkillTreeNode(typeof(Focus), "Monk Spirit", "...", 
		                               nodePositions[3], MonkSpiritModel.getImage());
		// order: (parent, child)
		setSkillTreeNodeLinks(cleave, monkSpirit);
	}
	public override void createSkillTree(){
		base.createSkillTree();
		berserkRage = addSkillTreeNode(typeof(BerserkMode), "Berserker Rage", "...", 
		                                    nodePositions[3], BerserkerRageModel.getImage());
		// order: (parent, child)
		setSkillTreeNodeLinks(cleave, berserkRage);
	}
Пример #5
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	public override void createSkillTree(){
		base.createSkillTree();
		knightStance = addSkillTreeNode(typeof(KnightsHonour), "Knights Honour", "...", 
		                              nodePositions[3], KnightStanceModel.getImage());
		// order: (parent, child)
		setSkillTreeNodeLinks(cleave, knightStance);
	}
Пример #6
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	public override void createSkillTree(){
		base.createSkillTree();
		windLance = addSkillTreeNode(typeof(CycloneSkill), "Wind Lance", "...", 
		                               nodePositions[3], WindLanceModel.getImage());
		// order: (parent, child)
		setSkillTreeNodeLinks(lightStorm, windLance);
	}
Пример #7
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    public void addNode(string[] text, float[] values, float[] scale, Sprite sprite, int count, SkillTreeNode[] array)
    {
        SkillTreeNode temp = Instantiate(button, new Vector2(), Quaternion.identity).GetComponent <SkillTreeNode>();

        array[count] = temp;
        temp.setValues(text, values, scale, sprite);
        temp.transform.SetParent(container.transform, true);
    }
Пример #8
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    public void saveNodeData(SkillTreeNode node)
    {
        Tree          tree      = node.tree;
        SkillTree     skillTree = tree as SkillTree;
        CharacterData data      = PlayerFinder.getPlayer().GetComponent <CharacterDataTracker>().charData;

        // if it's a skill tree find the correct saved skill tree and update it
        if (skillTree)
        {
            List <CharacterData.SavedSkillTree> skillTrees = data.savedSkillTrees;
            foreach (CharacterData.SavedSkillTree sst in skillTrees)
            {
                if (sst.treeID == tree.treeID)
                {
                    sst.unspentPoints = tree.unspentPoints;
                    // look for the node in the dictionary
                    foreach (StringIntPair pair in sst.nodesTaken)
                    {
                        if (pair.key == node.nodeID)
                        {
                            pair.value = node.pointsAllocated;
                            return;
                        }
                    }
                    // if the node has not been found in the dictionary add it
                    sst.nodesTaken.Add(new StringIntPair(node.nodeID, node.pointsAllocated));
                    return;
                }
            }
        }
        // if it's not a skill tree update the character tree
        else
        {
            // initialise the character tree data if necessary
            if (data.savedCharacterTree == null)
            {
                data.savedCharacterTree = new CharacterData.SavedCharacterTree(tree.treeID, tree.unspentPoints, tree.unspentAxisPoints);
            }
            else
            {
                data.savedCharacterTree.treeID            = tree.treeID;
                data.savedCharacterTree.unspentPoints     = tree.unspentPoints;
                data.savedCharacterTree.unspentAxisPoints = tree.unspentAxisPoints;
            }
            // look for the node in the list
            foreach (StringIntPair pair in data.savedCharacterTree.nodesTaken)
            {
                if (pair.key == node.nodeID)
                {
                    pair.value = node.pointsAllocated;
                    return;
                }
            }
            // if the node has not been found in the dictionary add it
            data.savedCharacterTree.nodesTaken.Add(new StringIntPair(node.nodeID, node.pointsAllocated));
            return;
        }
    }
Пример #9
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 // Update is called once per frame
 void Update()
 {
     GetComponent <Text>().text = "";
     nodeUnderMouse             = getNodeUnderMouse();
     if (nodeUnderMouse != null)
     {
         GetComponent <Text>().text = nodeUnderMouse.nodeDescription;
     }
 }
Пример #10
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 //this is called when we click on a skill node
 void SkillSelected(SkillTreeNode skill)
 {
     //Apply the skill to the player
     selectedSkill          = skill;
     selectedSkillText.text = "Selected Ability:\n" + selectedSkill.GetComponentInChildren <Text>().text;
     if (selectedSkill.bought)
     {
         findAndReplaceSkill();
     }
 }
    //assigns the feilds of infoOut to those of infoIn's skillTreeNode script
    public void setSkillsInfo(Skill infoOut, GameObject infoIn)
    {
        SkillTreeNode treeNode = infoIn.GetComponent <SkillTreeNode>();

        infoOut.cost               = treeNode.cost;
        infoOut.bought             = treeNode.bought;
        infoOut.locked             = treeNode.locked;
        infoOut.skillType          = treeNode.skillType;
        infoOut.Script             = treeNode.skillObject;
        infoOut.numberOfInvests    = treeNode.numberOfInvests;
        infoOut.maxNumberOfInvests = treeNode.maxNumberOfInvests;
    }
Пример #12
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    //Select a node
    public void selectNode(SkillTreeNode input)
    {
        selected = input;
        references.setAll(selected.skillName, selected.skillDescription,
                          selected.currentLevel, selected.maxLevel, getSkillPoints(), selected.sprite);

        if (!references.selectIcon.activeSelf)
        {
            references.selectIcon.SetActive(true);
        }
        references.selectIcon.transform.position = selected.transform.position;
    }
Пример #13
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	public override void createSkillTree(){
		cleave = addSkillTreeNode(typeof(Cleave), "Cleave", "...", 
		                                    nodePositions[0], CleaveModel.getImage());
		charge = addSkillTreeNode(typeof(Charge), "Charge", "...", 
		                                    nodePositions[1], ChargeModel.getImage());
		sweep = addSkillTreeNode(typeof(SpinAttack), "Sweep", "...", 
		                                    nodePositions[2], HealModel.getImage());
		                                    
		cleave.makeAvailable();
		// order: (parent, child)
		setSkillTreeNodeLinks(cleave, charge);
		setSkillTreeNodeLinks(cleave, sweep);	
	}
	public override void createSkillTree(){
		fireball = addSkillTreeNode(typeof(FireballSkill), "Fireball", "Throw a fireball", 
		                                    nodePositions[0], FireballModel.getImage());
		lightStorm = addSkillTreeNode(typeof(LightningStormSkill), "Lightning Storm", "...", 
		                                    nodePositions[1], LightningModel.getImage());
		cyclone = addSkillTreeNode(typeof(CycloneSkill), "Cyclone", "...", 
		                                    nodePositions[2], HealModel.getImage());
		
		fireball.makeAvailable();
		// order: (parent, child)
		setSkillTreeNodeLinks(fireball, lightStorm);
		setSkillTreeNodeLinks(fireball, cyclone);	
	}
Пример #15
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    public SkillTreeNode getNearestNode(Vector3 position)
    {
        SkillTreeNode nearestNode     = SkillTreeNode.all[0];
        float         nearestDistance = float.MaxValue;
        float         nodeDistance    = 0f;

        foreach (SkillTreeNode node in SkillTreeNode.all)
        {
            if (node.transform.parent == transform.parent.parent)
            {
                nodeDistance = Vector3.Distance(node.transform.position, position);
                if (nodeDistance < nearestDistance)
                {
                    nearestNode     = node;
                    nearestDistance = nodeDistance;
                }
            }
        }
        return(nearestNode);
    }
Пример #16
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    // Use this for initialization
    public void OnTreeOpen()
    {
        // get start and end nodes
        Rect rect = GetComponent <RectTransform>().rect;

        if (startNode == null || endNode == null)
        {
            if (rect.width > rect.height)
            {
                startNode = getNearestNode(new Vector3(transform.position.x, transform.position.y, transform.position.z));
                endNode   = getNearestNode(new Vector3(transform.position.x + 75, transform.position.y, transform.position.z));
            }
            else
            {
                startNode = getNearestNode(new Vector3(transform.position.x, transform.position.y - 60, transform.position.z));
                endNode   = getNearestNode(new Vector3(transform.position.x, transform.position.y + 35, transform.position.z));
            }
        }
        // set the requirement number based on one node's requirement of the other
        calculateRequirement();
    }
Пример #17
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	protected void unlockSkill(SkillTreeNode s){
		addSkillComponent(s.skillType);
		// probably not important, remove if not used (both lines)
		//SkillNode newSkill = new SkillNode(s.GetType(), s.skillName, s.skillDesc, s.position, s.icon);
		//player.unlockedSkills.Add(newSkill);
	}
Пример #18
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	protected void onSkillNodeHover(){
		foreach(SkillTreeNode node in skillTree){
			if(node.position.Contains(mousePositionInSkillTree())){
				target = node;
				Debug.Log (target.skillName + " is av: " + target.isAvailable() + " is un: " + target.isUnlocked());
			}
		}
	}
Пример #19
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	protected void setSkillTreeNodeLinks(SkillTreeNode parent, SkillTreeNode child){
		parent.addChild(child);
		child.addParent(parent);
	}
Пример #20
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	protected SkillTreeNode addSkillTreeNode(System.Type skill, string name, string desc, Rect pos, Texture2D img){
		SkillTreeNode skillTreeNode = new SkillTreeNode(skill, name, desc, pos, img);
		skillTree.Add(skillTreeNode);
		return skillTreeNode;
	}
Пример #21
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    private void CreateSkillTreeChainLightning()
    {
        SkillTreeNode chain1 = new SkillTreeNode("chain1", 10, 6, (float)0.2, "20% more damage. Cost: 10xp"); // first node of the chain tree. Gives +20%dmg
        SkillTreeNode chain2 = new SkillTreeNode("chain2", 10, 7, 1, "plus 1 bounce. Cost: 10xp");            // father is chain1. Gives +1bounce

        chain2.fathers.Add(chain1.id);
        SkillTreeNode chain3 = new SkillTreeNode("chain3", 10, 5, (float)-0.2, "-20% to cooldown. Cost: 10xp"); // father is chain1. Gives -20%cd

        chain3.fathers.Add(chain1.id);
        SkillTreeNode chain4 = new SkillTreeNode("chain4", 10, 6, (float)0.2, "20% more damage. Cost: 10xp"); // father is chain1. Gives +20%dmg

        chain4.fathers.Add(chain1.id);
        SkillTreeNode chain5 = new SkillTreeNode("chain5", 10, 6, (float)0.2, "20% more damage. Cost: 10xp"); // father is chain2. Gives +20%dmg

        chain5.fathers.Add(chain2.id);
        SkillTreeNode chain6 = new SkillTreeNode("chain6", 20, 7, 1, "plus 1 bounce. Cost: 20xp"); // father is chain3. Gives +1bounce

        chain6.fathers.Add(chain3.id);
        SkillTreeNode chain7 = new SkillTreeNode("chain7", 10, 6, (float)0.3, "30% more damage. Cost: 10xp"); // father is chain4. Gives +30%dmg

        chain7.fathers.Add(chain4.id);
        SkillTreeNode chain8 = new SkillTreeNode("chain8", 20, 5, (float)-0.2, "-20% to cooldown. Cost: 20xp"); // father is chain5. Gives -20%cd

        chain8.fathers.Add(chain5.id);
        SkillTreeNode chain9 = new SkillTreeNode("chain9", 10, 6, (float)0.2, "20% more damage. Cost: 10xp"); // father are chain5 and chain6. Gives +20%dmg

        chain9.fathers.Add(chain5.id); chain9.fathers.Add(chain6.id);
        SkillTreeNode chain10 = new SkillTreeNode("chain10", 10, 4, 5, "adds 5 to range. Cost: 10xp"); // father are chain6 and chain7. Gives +5range

        chain10.fathers.Add(chain6.id); chain10.fathers.Add(chain7.id);
        SkillTreeNode chain11 = new SkillTreeNode("chain11", 10, 7, 1, "plus 1 bounce. Cost: 10xp"); // father is chain7. Gives +1bounce

        chain11.fathers.Add(chain7.id);
        SkillTreeNode chain12 = new SkillTreeNode("chain12", 20, 4, 10, "adds 10 to range. Cost: 20xp"); // father are chain8 and chain9. Gives +10range

        chain12.fathers.Add(chain8.id); chain12.fathers.Add(chain9.id);
        SkillTreeNode chain13 = new SkillTreeNode("chain13", 20, 5, (float)-0.2, "-20% to cooldown. Cost: 20xp"); // father is chain10. Gives -20%cd

        chain13.fathers.Add(chain10.id);
        SkillTreeNode chain14 = new SkillTreeNode("chain14", 30, 7, 2, "plus 2 bounces. Cost: 30xp"); // father is chain11. Gives +2bounces

        chain14.fathers.Add(chain11.id);
        SkillTreeNode chain15 = new SkillTreeNode("chain15", 30, 4, 10, "adds 10 to range. Cost: 30xp"); // father is chain12. Gives +10range

        chain15.fathers.Add(chain12.id);
        SkillTreeNode chain16 = new SkillTreeNode("chain16", 50, 5, (float)-0.3, "-30% to cooldown. Cost: 50xp"); // father are chain12 and chain13. Gives -30%cd

        chain16.fathers.Add(chain12.id); chain16.fathers.Add(chain13.id);
        SkillTreeNode chain17 = new SkillTreeNode("chain17", 30, 6, (float)0.5, "50% more damage. Cost: 30xp"); // father are chain13 and chain14. Gives +50%dmg

        chain17.fathers.Add(chain13.id); chain17.fathers.Add(chain14.id);
        SkillTreeNode chain18 = new SkillTreeNode("chain18", 30, 6, (float)0.4, "40% more damage. Cost: 30xp"); // father is chain15. Gives +40%dmg

        chain18.fathers.Add(chain15.id);
        SkillTreeNode chain19 = new SkillTreeNode("chain19", 40, 6, (float)1, "100% more damage. Cost: 40xp"); // father are chain16 and chain17. Gives +100%dmg

        chain19.fathers.Add(chain16.id); chain19.fathers.Add(chain17.id);
        nodes.Add(chain1.id, chain1);
        nodes.Add(chain2.id, chain2);
        nodes.Add(chain3.id, chain3);
        nodes.Add(chain4.id, chain4);
        nodes.Add(chain5.id, chain5);
        nodes.Add(chain6.id, chain6);
        nodes.Add(chain7.id, chain7);
        nodes.Add(chain8.id, chain8);
        nodes.Add(chain9.id, chain9);
        nodes.Add(chain10.id, chain10);
        nodes.Add(chain11.id, chain11);
        nodes.Add(chain12.id, chain12);
        nodes.Add(chain13.id, chain13);
        nodes.Add(chain14.id, chain14);
        nodes.Add(chain15.id, chain15);
        nodes.Add(chain16.id, chain16);
        nodes.Add(chain17.id, chain17);
        nodes.Add(chain18.id, chain18);
        nodes.Add(chain19.id, chain19);
    }
Пример #22
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 public void AddChild(SkillTreeNode child)
 {
     children.Add(child);
 }
Пример #23
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    private void CreateSkillTreePoisonPuddle()
    {
        SkillTreeNode poison1 = new SkillTreeNode("poison1", 10, 10, (float)0.2, "20% more damage. Cost: 10xp");  // first node of the poison tree. Gives +20%dmg
        SkillTreeNode poison2 = new SkillTreeNode("poison2", 10, 9, (float)-0.2, "-20% to cooldown. Cost: 10xp"); // father is poison1. Gives -20%cd

        poison2.fathers.Add(poison1.id);
        SkillTreeNode poison3 = new SkillTreeNode("poison3", 10, 10, (float)0.3, "30% more damage. Cost: 10xp"); // father is poison1. Gives +30%dmg

        poison3.fathers.Add(poison1.id);
        SkillTreeNode poison4 = new SkillTreeNode("poison4", 10, 8, 5, "adds 5 to range. Cost: 10xp"); // father is poison1. Gives +5range

        poison4.fathers.Add(poison1.id);
        SkillTreeNode poison5 = new SkillTreeNode("poison5", 10, 9, (float)-0.1, "-10% to cooldown. Cost: 10xp"); // father is poison2. Gives -10%cd

        poison5.fathers.Add(poison2.id);
        SkillTreeNode poison6 = new SkillTreeNode("poison6", 10, 10, (float)0.2, "20% more damage. Cost: 10xp"); // father are poison2 and poison3. Gives +20%dmg

        poison6.fathers.Add(poison2.id); poison6.fathers.Add(poison3.id);
        SkillTreeNode poison7 = new SkillTreeNode("poison7", 10, 10, (float)0.3, "30% more damage. Cost: 10xp"); // father are poison3 and poison4. Gives +30%dmg

        poison7.fathers.Add(poison3.id); poison7.fathers.Add(poison4.id);
        SkillTreeNode poison8 = new SkillTreeNode("poison8", 20, 9, (float)-0.2, "-20% to cooldown. Cost: 20xp"); // father is poison4. Gives -20%cd

        poison8.fathers.Add(poison4.id);
        SkillTreeNode poison9 = new SkillTreeNode("poison9", 10, 8, 10, "adds 10 to range. Cost: 10xp"); // father is poison5. Gives +10range

        poison9.fathers.Add(poison5.id);
        SkillTreeNode poison10 = new SkillTreeNode("poison10", 30, 9, (float)-0.2, "-20% to cooldown. Cost: 30xp"); // father is poison6. Gives -20%cd

        poison10.fathers.Add(poison6.id);
        SkillTreeNode poison11 = new SkillTreeNode("poison11", 30, 11, (float)0.5, "1.5x more time active. Cost: 30xp"); // father are poison6 and poison7. Gives +50%ToE

        poison11.fathers.Add(poison6.id); poison11.fathers.Add(poison7.id);
        SkillTreeNode poison12 = new SkillTreeNode("poison12", 10, 10, (float)0.2, "20% more damage. Cost: 10xp"); // father are poison7 and poison8. Gives +20%dmg

        poison12.fathers.Add(poison7.id); poison12.fathers.Add(poison8.id);
        SkillTreeNode poison13 = new SkillTreeNode("poison13", 20, 11, (float)0.5, "1.5x more time active. Cost: 20xp"); // father is poison8. Gives +50%ToE

        poison13.fathers.Add(poison8.id);
        SkillTreeNode poison14 = new SkillTreeNode("poison14", 30, 10, (float)0.5, "50% more damage. Cost: 30xp"); // father is poison9. Gives +50%dmg

        poison14.fathers.Add(poison9.id);
        SkillTreeNode poison15 = new SkillTreeNode("poison15", 20, 10, (float)0.3, "30% more damage. Cost: 20xp"); // father are poison10 and poison11. Gives +30%dmg

        poison15.fathers.Add(poison10.id); poison15.fathers.Add(poison11.id);
        SkillTreeNode poison16 = new SkillTreeNode("poison16", 30, 8, 10, "adds 10 to range. Cost: 30xp"); // father is poison12. Gives +10range

        poison16.fathers.Add(poison12.id);
        SkillTreeNode poison17 = new SkillTreeNode("poison17", 30, 9, (float)-0.2, "-20% to cooldown. Cost: 30xp"); // father are poison14 and poison15. Gives -20%cd

        poison17.fathers.Add(poison14.id); poison17.fathers.Add(poison15.id);
        SkillTreeNode poison18 = new SkillTreeNode("poison18", 40, 10, (float)1, "100% more damage. Cost: 40xp"); // father are poison16 and poison17. Gives +100%dmg

        poison18.fathers.Add(poison16.id); poison18.fathers.Add(poison17.id);
        nodes.Add(poison1.id, poison1);
        nodes.Add(poison2.id, poison2);
        nodes.Add(poison3.id, poison3);
        nodes.Add(poison4.id, poison4);
        nodes.Add(poison5.id, poison5);
        nodes.Add(poison6.id, poison6);
        nodes.Add(poison7.id, poison7);
        nodes.Add(poison8.id, poison8);
        nodes.Add(poison9.id, poison9);
        nodes.Add(poison10.id, poison10);
        nodes.Add(poison11.id, poison11);
        nodes.Add(poison12.id, poison12);
        nodes.Add(poison13.id, poison13);
        nodes.Add(poison14.id, poison14);
        nodes.Add(poison15.id, poison15);
        nodes.Add(poison16.id, poison16);
        nodes.Add(poison17.id, poison17);
        nodes.Add(poison18.id, poison18);
    }
Пример #24
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    private void CreateSkillTreeFireBall()
    {
        SkillTreeNode fb1 = new SkillTreeNode("fb1", 10, 2, (float)0.2, "20% more damage. Cost: 10xp"); // first node of the fireball tree. Gives +20%dmg
        SkillTreeNode fb2 = new SkillTreeNode("fb2", 10, 0, 10, "adds 10 to range. Cost: 10xp");        // father is fb1. Gives +5range

        fb2.fathers.Add(fb1.id);
        SkillTreeNode fb3 = new SkillTreeNode("fb3", 10, 1, (float)-0.1, "-10% to cooldown. Cost: 10xp"); // father is fb1. Gives -10%cd

        fb3.fathers.Add(fb1.id);
        SkillTreeNode fb4 = new SkillTreeNode("fb4", 10, 2, (float)0.2, "20% more damage. Cost: 10xp"); // father is fb1. Gives +20%dmg

        fb4.fathers.Add(fb1.id);
        SkillTreeNode fb5 = new SkillTreeNode("fb5", 10, 2, (float)0.2, "20% more damage. Cost: 10xp"); // father is fb2. Gives +20%dmg

        fb5.fathers.Add(fb2.id);
        SkillTreeNode fb6 = new SkillTreeNode("fb6", 10, 1, (float)-0.2, "-20% to cooldown. Cost: 10xp"); // father is fb3. Gives -20%cd

        fb6.fathers.Add(fb3.id);
        SkillTreeNode fb7 = new SkillTreeNode("fb7", 10, 2, (float)0.2, "20% more damage. Cost: 10xp"); // father is fb4. Gives +20%dmg

        fb7.fathers.Add(fb4.id);
        SkillTreeNode fb8 = new SkillTreeNode("fb8", 20, 2, (float)0.5, "50% more damage. Cost: 20xp"); // father is fb5. Gives +50%dmg

        fb8.fathers.Add(fb5.id);
        SkillTreeNode fb9 = new SkillTreeNode("fb9", 20, 0, 10, "adds 10 to range. Cost: 20xp"); // father are fb5 and fb6. Gives +5range

        fb9.fathers.Add(fb5.id); fb9.fathers.Add(fb6.id);
        SkillTreeNode fb10 = new SkillTreeNode("fb10", 20, 2, (float)0.4, "40% more damage. Cost: 20xp"); // father are fb6 and fb7. Gives +40%dmg

        fb10.fathers.Add(fb6.id); fb10.fathers.Add(fb7.id);
        SkillTreeNode fb11 = new SkillTreeNode("fb11", 20, 3, 1, "plus 1 projectile. Cost: 20xp"); // father is fb7. Gives +1projectile

        fb11.fathers.Add(fb7.id);
        SkillTreeNode fb12 = new SkillTreeNode("fb12", 30, 1, (float)-0.2, "-20% to cooldown. Cost: 30xp"); // father are fb8 and fb9. Gives -20%cd

        fb12.fathers.Add(fb8.id); fb12.fathers.Add(fb9.id);
        SkillTreeNode fb13 = new SkillTreeNode("fb13", 40, 1, (float)-0.3, "-30% to cooldown. Cost: 40xp"); // father is fb12. Gives -30%cd

        fb13.fathers.Add(fb12.id);
        SkillTreeNode fb14 = new SkillTreeNode("fb14", 20, 2, (float)0.3, "30% more damage. Cost: 20xp"); // father are fb10 and fb12. Gives +30%dmg

        fb14.fathers.Add(fb10.id); fb14.fathers.Add(fb12.id);
        SkillTreeNode fb15 = new SkillTreeNode("fb15", 30, 0, 10, "adds 10 to range. Cost: 30xp"); // father are fb10 and fb11. Gives +5range

        fb15.fathers.Add(fb10.id); fb15.fathers.Add(fb11.id);
        SkillTreeNode fb16 = new SkillTreeNode("fb16", 30, 3, 1, "plus 1 projectile. Cost: 30xp"); // father is fb11. Gives +1projectile

        fb16.fathers.Add(fb11.id);
        SkillTreeNode fb17 = new SkillTreeNode("fb17", 40, 2, (float)1, "100% more damage. Cost: 40xp"); // father is fb14. Gives +100%dmg

        fb17.fathers.Add(fb14.id);
        nodes.Add(fb1.id, fb1);
        nodes.Add(fb2.id, fb2);
        nodes.Add(fb3.id, fb3);
        nodes.Add(fb4.id, fb4);
        nodes.Add(fb5.id, fb5);
        nodes.Add(fb6.id, fb6);
        nodes.Add(fb7.id, fb7);
        nodes.Add(fb8.id, fb8);
        nodes.Add(fb9.id, fb9);
        nodes.Add(fb10.id, fb10);
        nodes.Add(fb11.id, fb11);
        nodes.Add(fb12.id, fb12);
        nodes.Add(fb13.id, fb13);
        nodes.Add(fb14.id, fb14);
        nodes.Add(fb15.id, fb15);
        nodes.Add(fb16.id, fb16);
        nodes.Add(fb17.id, fb17);
    }
Пример #25
0
	public void addParent(SkillTreeNode s){
		parents.Add(s);
	}
Пример #26
0
	public void addChild(SkillTreeNode s){
		children.Add(s);
	}
Пример #27
0
 // Use this for initialization
 void Start()
 {
     thisNode = GetComponent <SkillTreeNode>();
     ToolTip.SetActive(false);
 }