private void OnFireSkill(TackleContent skillType)
 {
     for (int i = 0; i < InventoryManager.GetInstance.GetUsedSlots.Count; i++)
     {
         if (InventoryManager.GetInstance.GetUsedSlots[i].SlotTackleType == skillType)
         {
             SkillSlot slot = (SkillSlot)InventoryManager.GetInstance.GetUsedSlots[i];
             slot.OnSlotContentUsed();
         }
     }
 }