public SkillBulletMove(SkillObj_Move self, float timeMS, SkillVector3 position, SkillVector3 dir, SkillVector3 spdDir, float spdValue /*, float movingDisMax = -1*/) : this(self) { Position = position; Direction = dir; SpeedDirection = spdDir; SpeedValue = spdValue; TimeMS = timeMS; //MovingDisMax = movingDisMax; }
public SkillBulletMove(SkillObj_Move self, float timeMS, SkillVector3 position, SkillVector3 dir, SkillVector3 spdDir, float spdValue/*, float movingDisMax = -1*/) : this(self) { Position = position; Direction = dir; SpeedDirection = spdDir; SpeedValue = spdValue; TimeMS = timeMS; //MovingDisMax = movingDisMax; }
public SkillBulletMove(SkillObj_Move self) { Self = self; }