示例#1
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 public SkillBulletMove(SkillObj_Move self, float timeMS, SkillVector3 position, SkillVector3 dir, SkillVector3 spdDir, float spdValue /*, float movingDisMax = -1*/) : this(self)
 {
     Position       = position;
     Direction      = dir;
     SpeedDirection = spdDir;
     SpeedValue     = spdValue;
     TimeMS         = timeMS;
     //MovingDisMax = movingDisMax;
 }
示例#2
0
 public SkillBulletMove(SkillObj_Move self, float timeMS, SkillVector3 position, SkillVector3 dir, SkillVector3 spdDir, float spdValue/*, float movingDisMax = -1*/)
     : this(self)
 {
     Position = position;
     Direction = dir;
     SpeedDirection = spdDir;
     SpeedValue = spdValue;
     TimeMS = timeMS;
     //MovingDisMax = movingDisMax;
 }
示例#3
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 public SkillBulletMove(SkillObj_Move self)
 {
     Self = self;
 }
示例#4
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 public SkillBulletMove(SkillObj_Move self)
 {
     Self = self;
 }