Пример #1
0
    //***************翻滚
    public void Rush()
    {
        if (!land)
        {
            return;       //如果处于悬空状态则不能翻滚
        }
        if (energy < 10)
        {
            GameManager.Instance.Tip("能量不足");
            return;
        }
        ChangeEnergyValue(-10);

        rushButton.ResetCD();                                        //技能进入冷却
        DisableMove();
        animator.SetFloat("RollSpeed", 0.5f * moveSpeed / 6 + 0.2f); //滚动速度转换式
        animator.Play("Roll");
        Invoke("EnableMove", 5 / (moveSpeed * 2));
        //检测前方是否有碰撞体
        RaycastHit hit;

        if (Physics.Raycast(transform.position + Vector3.up * 0.5f, transform.forward, out hit, rushDistance))
        {
            //print("Rush Distance:" + rushDistance);
            //print("Hit Distance:" + hit.distance);
            StartCoroutine(RollForward(hit.distance, moveSpeed * 2));
        }
        else
        {
            StartCoroutine(RollForward(rushDistance, moveSpeed * 2));
        }
    }
Пример #2
0
    //释放技能
    public void Release()
    {
        ShowSkills();
        StartCoroutine(EndRelease(dragDir));
        if (entered)
        {
            onAttack.Invoke();
            entered = false;
        }
        else
        {
            switch (dragDir)
            {
            case 1:
                if (skill3.skillIndex > 0)
                {
                    skill3.RealeaseSkill();
                    skill3.ResetCD();
                }
                //StartCoroutine(EndRelease(upButton));
                break;

            case 2:
                if (skill4.skillIndex > 0)
                {
                    skill4.RealeaseSkill();
                    skill4.ResetCD();
                }
                //StartCoroutine(EndRelease(downButton));
                break;

            case 3:
                if (skill5.skillIndex > 0)
                {
                    skill5.RealeaseSkill();
                    skill5.ResetCD();
                }
                //StartCoroutine(EndRelease(leftButton));
                break;
            }
        }
    }