void JumpUp(float jForce)//跳起 { if (jForce > 0) { rigid.AddForce(transform.up * jForce); animator.Play("Jump_Up");//处理按钮状态 jumpButton.ResetCD(); } animator.SetBool("Land", false); jumpButton.Enable2(); //禁用滚动按钮 if (null != rushButton.GetComponent <ButtonNormal>()) { rushButton.GetComponent <ButtonNormal>().DisableButton(); } }