public GrabAndPull(int abilityIndex) : base(abilityIndex) { cost = abilityCost; FriendlyHitChanceSkillcheck = CharacterStatType.Strength; HostileHitChanceSkillcheck = CharacterStatType.Strength; effects.Add(new Displace(true, 1, true, true)); targeting = new SingleTargetRangeLine(range, true); base.SetDescriptionFromEffects(); }
public Shockwave(int abilityIndex) : base(abilityIndex) { cost = abilityCost; FriendlyHitChanceSkillcheck = CharacterStatType.Accuracy; HostileHitChanceSkillcheck = CharacterStatType.Accuracy; effects.Add(new Damage(damage, true, true)); effects.Add(new Displace(false, 1, true, true)); targeting = new SingleTargetRangeLine(range, false); base.SetDescriptionFromEffects(); }