Beispiel #1
0
    public GrabAndPull(int abilityIndex) : base(abilityIndex)
    {
        cost = abilityCost;

        FriendlyHitChanceSkillcheck = CharacterStatType.Strength;
        HostileHitChanceSkillcheck  = CharacterStatType.Strength;

        effects.Add(new Displace(true, 1, true, true));
        targeting = new SingleTargetRangeLine(range, true);
        base.SetDescriptionFromEffects();
    }
Beispiel #2
0
    public Shockwave(int abilityIndex) : base(abilityIndex)
    {
        cost = abilityCost;

        FriendlyHitChanceSkillcheck = CharacterStatType.Accuracy;
        HostileHitChanceSkillcheck  = CharacterStatType.Accuracy;

        effects.Add(new Damage(damage, true, true));
        effects.Add(new Displace(false, 1, true, true));
        targeting = new SingleTargetRangeLine(range, false);
        base.SetDescriptionFromEffects();
    }