Пример #1
0
    public void showConsumableOwned(bool showTaken = false)
    {
        ResetPage();
        List <GDEItemData> props = SDDataManager.Instance.PlayerData.consumables;

        itemCount = props.Count;
        for (int i = 0; i < itemCount; i++)
        {
            Transform s = Instantiate(SItem) as Transform;
            s.transform.SetParent(scrollRect.content);
            s.transform.localScale = Vector3.one;
            s.gameObject.SetActive(true);
            SingleItem _s = s.GetComponent <SingleItem>();
            _s.sourceController = this;
            _s.index            = i;
            _s.initConsumable(props[i], showTaken);
            items.Add(_s);
        }
    }
Пример #2
0
    public void showMaterialOwned()
    {
        ResetPage();
        List <GDEItemData> ms = SDDataManager.Instance.getMaterialsOwned;

        itemCount = ms.Count;
        for (int i = 0; i < itemCount; i++)
        {
            Transform s = Instantiate(SItem) as Transform;
            s.transform.SetParent(scrollRect.content);
            s.transform.localScale = Vector3.one;
            s.gameObject.SetActive(true);
            SingleItem _s = s.GetComponent <SingleItem>();
            _s.sourceController = this;
            _s.index            = i;
            _s.initConsumable(ms[i]);
            items.Add(_s);
        }
    }