public void showConsumableOwned(bool showTaken = false) { ResetPage(); List <GDEItemData> props = SDDataManager.Instance.PlayerData.consumables; itemCount = props.Count; for (int i = 0; i < itemCount; i++) { Transform s = Instantiate(SItem) as Transform; s.transform.SetParent(scrollRect.content); s.transform.localScale = Vector3.one; s.gameObject.SetActive(true); SingleItem _s = s.GetComponent <SingleItem>(); _s.sourceController = this; _s.index = i; _s.initConsumable(props[i], showTaken); items.Add(_s); } }
public void showMaterialOwned() { ResetPage(); List <GDEItemData> ms = SDDataManager.Instance.getMaterialsOwned; itemCount = ms.Count; for (int i = 0; i < itemCount; i++) { Transform s = Instantiate(SItem) as Transform; s.transform.SetParent(scrollRect.content); s.transform.localScale = Vector3.one; s.gameObject.SetActive(true); SingleItem _s = s.GetComponent <SingleItem>(); _s.sourceController = this; _s.index = i; _s.initConsumable(ms[i]); items.Add(_s); } }