Пример #1
0
        public float f(float x, float y, float z)
        {
            float octave1 = _noise.noise3d(x * _magnification, y * _magnification, z * _magnification);
            float octave2 = _noise.noise3d(x * _magnification * 0.5f, y * _magnification * 0.5f, z * _magnification * 0.5f);

            return(octave1 * 0.75f + octave2 * 0.25f);
        }
Пример #2
0
        static void TestSimplexNoise()
        {
            System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();

            SimplexNoiseGenerator sng = new SimplexNoiseGenerator(Environment.TickCount);

            sw.Start();
            for (int x = 0; x < 16; x++)
            {
                for (int y = 0; y < 128; y++)
                {
                    for (int z = 0; z < 16; z++)
                    {
                        sng.noise3d(x, y, z);
                    }
                }
            }
            sw.Stop();

            Console.WriteLine("Done in {0}ms.", sw.ElapsedMilliseconds);

            Console.ReadKey();
        }