private void DisposeTimer() { if (m_timeoutGatherTimer != null) { m_timeoutGatherTimer.Dispose(); } }
private void OnFightJoined(PlayedCharacter character, Fight fight) { if (m_checkTimer != null) { m_checkTimer.Dispose(); } m_character = character.Fighter; character.Fighter.TurnStarted += OnTurnStarted; fight.StateChanged += OnStateChanged; }