Пример #1
0
        protected override void CreateDeviceDependentResources()
        {
            _dxgiFactory = CreateDxgiFactory();
            _dxgiAdapter = GetDxgiAdapter();
            _d3dDevice   = CreateD3DDevice();
            StartInfoPump();
            _commandQueue = CreateCommandQueue();

            CreateDescriptorHeaps();

            for (int i = 0; i < FrameCount; i++)
            {
                _commandAllocators[i] = CreateCommandAllocator();
            }

            _fence       = CreateFence();
            _fenceValues = CreateFenceValues();
            _fenceEvent  = CreateFenceEvent();

            _rootSignature        = CreateRootSignature();
            _pipelineState        = CreatePipelineState();
            _graphicsCommandLists = CreateGraphicsCommandLists();

            SilkMarshal.ThrowHResult(CommandAllocator->Reset());
            SilkMarshal.ThrowHResult(GraphicsCommandList->Reset(CommandAllocator, PipelineState));

            CreateAssets();

            ID3D12CommandAllocator *CreateCommandAllocator()
            {
                ID3D12CommandAllocator *commandAllocator;

                var iid = ID3D12CommandAllocator.Guid;

                SilkMarshal.ThrowHResult
                (
                    D3DDevice->CreateCommandAllocator
                        (CommandListType.CommandListTypeDirect, &iid, (void **)&commandAllocator)
                );

                return(commandAllocator);
            }

            ID3D12CommandQueue *CreateCommandQueue()
            {
                var queueDesc = new CommandQueueDesc();

                ID3D12CommandQueue *commandQueue;

                var iid = ID3D12CommandQueue.Guid;

                SilkMarshal.ThrowHResult(D3DDevice->CreateCommandQueue(&queueDesc, &iid, (void **)&commandQueue));

                return(commandQueue);
            }

            ID3D12Device *CreateD3DDevice()
            {
                ID3D12Device *d3dDevice;

                var iid = ID3D12Device.Guid;

                SilkMarshal.ThrowHResult
                (
                    D3D12.CreateDevice
                        ((IUnknown *)_dxgiAdapter, D3DFeatureLevel.D3DFeatureLevel110, &iid, (void **)&d3dDevice)
                );

                return(d3dDevice);
            }

            IDXGIFactory4 *CreateDxgiFactory()
            {
                var dxgiFactoryFlags = TryEnableDebugLayer() ? 0x01 : 0u;

                IDXGIFactory4 *dxgiFactory;

                var iid = IDXGIFactory4.Guid;

                SilkMarshal.ThrowHResult(Dxgi.CreateDXGIFactory2(dxgiFactoryFlags, &iid, (void **)&dxgiFactory));

                return(dxgiFactory);
            }

            ID3D12Fence *CreateFence()
            {
                ID3D12Fence *fence;

                var iid = ID3D12Fence.Guid;

                SilkMarshal.ThrowHResult
                    (D3DDevice->CreateFence(InitialValue: 0, FenceFlags.FenceFlagNone, &iid, (void **)&fence));

                return(fence);
            }

            IntPtr CreateFenceEvent()
            {
                var fenceEvent = SilkMarshal.CreateWindowsEvent(null, false, false, null);

                if (fenceEvent == IntPtr.Zero)
                {
                    var hr = Marshal.GetHRForLastWin32Error();
                    Marshal.ThrowExceptionForHR(hr);
                }

                return(fenceEvent);
            }

            ulong[] CreateFenceValues()
            {
                var fenceValues = new ulong[FrameCount];

                fenceValues[0] = 1;
                return(fenceValues);
            }

            ID3D12GraphicsCommandList *[] CreateGraphicsCommandLists()
            {
                var graphicsCommandLists = new ID3D12GraphicsCommandList *[FrameCount];

                for (uint i = 0u; i < FrameCount; i++)
                {
                    ID3D12GraphicsCommandList *graphicsCommandList;

                    var iid = ID3D12GraphicsCommandList.Guid;
                    SilkMarshal.ThrowHResult
                    (
                        D3DDevice->CreateCommandList
                        (
                            nodeMask: 0, CommandListType.CommandListTypeDirect, _commandAllocators[i], PipelineState,
                            &iid, (void **)&graphicsCommandList
                        )
                    );

                    SilkMarshal.ThrowHResult(graphicsCommandList->Close());
                    graphicsCommandLists[i] = graphicsCommandList;
                }

                return(graphicsCommandLists);
            }

            IDXGIAdapter1 *GetDxgiAdapter()
            {
                if (UseWarpDevice)
                {
                    IDXGIAdapter1 *adapter;

                    var iid = IDXGIAdapter.Guid;
                    SilkMarshal.ThrowHResult(_dxgiFactory->EnumWarpAdapter(&iid, (void **)&adapter));

                    return(adapter);
                }
                else
                {
                    return(GetHardwareAdapter((IDXGIFactory1 *)_dxgiFactory));
                }
            }

            bool TryEnableDebugLayer()
            {
#if DEBUG
                // Enable the debug layer (requires the Graphics Tools "optional feature").
                // NOTE: Enabling the debug layer after device creation will invalidate the active device.

                using ComPtr <ID3D12Debug> debugController = null;
                var iid = ID3D12Debug.Guid;
                var hr  = D3D12.GetDebugInterface(&iid, (void **)&debugController);

                if (HResult.IndicatesSuccess(hr))
                {
                    debugController.Get().EnableDebugLayer();
                    Log.LogInformation("Debug layer enabled");
                    return(_debug = true);
                }
                else
                {
                    Log.LogWarning
                    (
                        Marshal.GetExceptionForHR(hr),
                        $"Failed to enable debug layer, failed with result {hr} (0x{hr:x8})"
                    );
                }
#endif

                return(false);
            }

            void StartInfoPump()
            {
#if DEBUG
                if (!_debug)
                {
                    Log.LogInformation("Skipped creation of info pump due to the debug layer not being enabled.");
                    return;
                }

                var iid = ID3D12InfoQueue.Guid;
                fixed(ID3D12InfoQueue ** @out = &_infoQueue)
                {
                    SilkMarshal.ThrowHResult(D3DDevice->QueryInterface(&iid, (void **)@out));
                }

                _infoPumpCancellationToken = new();
                _infoPump = Task.Run
                            (
                    () =>
                {
                    Log.LogInformation("Info queue pump started");
                    while (!_infoPumpCancellationToken.Token.IsCancellationRequested)
                    {
                        var numMessages = _infoQueue->GetNumStoredMessages();
                        if (numMessages == 0)
                        {
                            continue;
                        }

                        for (var i = 0ul; i < numMessages; i++)
                        {
                            nuint msgByteLength;
                            SilkMarshal.ThrowHResult(_infoQueue->GetMessageA(i, null, &msgByteLength));
                            using var memory = GlobalMemory.Allocate((int)msgByteLength);
                            SilkMarshal.ThrowHResult
                            (
                                _infoQueue->GetMessageA(i, memory.AsPtr <Message>(), &msgByteLength)
                            );

                            ref var msg   = ref memory.AsRef <Message>();
                            var descBytes = new Span <byte>(msg.PDescription, (int)msg.DescriptionByteLength);
                            var desc      = Encoding.UTF8.GetString(descBytes[..^ 1]);
                            var eid       = new EventId((int)msg.ID, msg.ID.ToString()["MessageID".Length..]);