private void Start() { this.showingMessage = GameObject.FindWithTag("ShowingMessage").GetComponent <ShowingMessage>(); }
public void Rpc_InitShootingComponent() { Debug.Log("vhhghhhhg"); this.showingMessage = GameObject.FindWithTag("ShowingMessage").GetComponent <ShowingMessage>(); print(isServer); }
// public void OnShowingMessage(string message, string caption = "", MessageBoxIcon icon = MessageBoxIcon.None) { ShowingMessage?.Invoke(this, new ShowMessageEventArgs(message, caption, icon)); }