void Awake() { _as = GetComponent <AudioSource> (); //Al iniciar la escena asignamos cada item con sus respectivos nombres y costos for (int i = 0; i < artStyles.Length; i++) { nameText [i].text = artStyles [i].name; costText [i].text = artStyles [i].cost.ToString(); } showCoins = GameObject.Find("TotalCoinsText").GetComponent <ShowCoins> (); iapManager = GetComponent <IAPManager> (); }
static void Main(string[] args) { String CommandFolder = BasePath + Path.DirectorySeparatorChar + TAG_COMMAND; String EchoerLogsFolder = BasePath + Path.DirectorySeparatorChar + TAG_LOGS + Path.DirectorySeparatorChar + TAG_ECHOER; String ShowCoinsLogsFolder = BasePath + Path.DirectorySeparatorChar + TAG_LOGS + Path.DirectorySeparatorChar + Config.TAG_SHOWCOINS; Console.WriteLine(CommandFolder); Console.WriteLine(EchoerLogsFolder); Directory.CreateDirectory(CommandFolder); Directory.CreateDirectory(EchoerLogsFolder); FolderManager.FolderManager.CreateDirectories(); //Console.Write("Created Directories. Press enter to exit"); // Echoer echoer = new Echoer(CommandFolder); //echoer. ShowCoins showCoins = new ShowCoins(CommandFolder); showCoins.showCoins(); Console.WriteLine("Watching folder " + CommandFolder + ".\nLogs folder- " + FolderManager.FolderManager.ShowCoinsLogsFolder + "\n.Bank Folder location- " + FolderManager.FolderManager.BankFolder); Console.ReadLine(); }