public void PrintHelpMessage(string player, string command) { for (int i = 0; i < m_MasterHelpList.Count; i += 1) { if (m_MasterHelpList[i].Command == command) { for (int j = 0; j < m_MasterHelpList[i].Description.Length; j += 1) { Game(msg.pm(player, m_MasterHelpList[i].Description[j])); } return; } } Game(msg.pm(player, "Im sorry I do not understand the command [" + command + "].")); return; }
public void doTest(ChatEvent e) { string path = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); psyGame.Send(msg.pm("PsyOps", path)); psyGame.Send(msg.pm("PsyOps", System.IO.Directory.GetParent(path).ToString())); //Game(msg.arena("Time: ["+(DateTime.Now - ts)+"]")); //ts = DateTime.Now; }
//----------------------------------------------------------------------// // Commands // //----------------------------------------------------------------------// public void command_PlayGame(SSPlayer p, ChatEvent e) { if (!this.allowedCommandUsage(p)) { return; } if (e.Message.Contains(' ')) { string[] data = e.Message.Split(' '); int num; if (int.TryParse(data[1], out num) || int.TryParse(data[1], out num)) { if (!this.m_BaseManager.CheckBaseSafe(num)) { psyGame.Send(msg.pm(p.PlayerName, "Base[ " + num + " ] is an invalid base. It is either too close to another base that is in use or the base number is too high. Please select a base from 1 to " + m_BaseManager.Bases.Count() + ".")); return; } this.loadBase(num); e.Message = ".race"; psyGame.CoreSend(e); } return; } if (!this.m_Timer.Enabled) { timer_startRaceTimer(); } if (this.m_Status == RaceState.InProgress) { psyGame.Send(msg.pm(p.PlayerName, "?|setfreq " + m_Freq + (p.Ship == ShipTypes.Spectator ? "|setship 1" : "|prize warp") + "|prize fullcharge|a A race is currently in progress. Please wait here. Once next race starts you will be inlcuded and warped.")); return; } psyGame.Send(msg.pm(p.PlayerName, "?|setfreq " + m_Freq + (p.Ship == ShipTypes.Spectator ? "|setship 1" : "|prize warp") + "|prize fullcharge|a Please select the ship you wish to race in. A race will begin shortly.")); }
//----------------------------------------------------------------------// // Commands // //----------------------------------------------------------------------// public void command_GameStart(SSPlayer p) { if (this.m_Timer.Enabled || this.m_Status != Misc.BaseGameStatus.NotStarted) { psyGame.Send(msg.pm(p.PlayerName, "The game has already been started.")); return; } // Get freq counts int aCount = this.m_Players.PlayerList.FindAll(item => item.Frequency == this.m_AlphaFreq && item.Ship != ShipTypes.Spectator).Count; int bCount = this.m_Players.PlayerList.FindAll(item => item.Frequency == this.m_BravoFreq && item.Ship != ShipTypes.Spectator).Count; if (aCount > 0 && bCount > 0) { this.freqDump(this.m_AlphaFreq, this.m_CurrentPoint.AlphaTeam(), true); this.freqDump(this.m_BravoFreq, this.m_CurrentPoint.BravoTeam(), false); psyGame.Send(msg.arena("[ BaseDuel ] A game will begin in " + this.m_StartGameDelay + " seconds. [ " + this.m_CurrentPoint.AlphaCount() + " vs " + this.m_CurrentPoint.BravoCount() + " ]" + (this.m_MultiOn ? " - " + this.m_GameTag + " -" : "."))); psyGame.Send(msg.team_pm(this.m_AlphaFreq, "Welcome to Team: " + this.m_ATeamName + ". Good Luck!")); psyGame.Send(msg.team_pm(this.m_BravoFreq, "Welcome to Team: " + this.m_BTeamName + ". Good Luck!")); this.timer_Setup(Misc.TimerType.GameStart); return; } // Need one player on opfor psyGame.Send(msg.pm(p.PlayerName, "You need to have at least 1 player on each team to start. Please find an opponent and have them join Freq= " + (aCount == 0 ? this.m_AlphaFreq : this.m_BravoFreq) + ".")); }
public void cmd_timeleft(ChatEvent e) { if (game_status == true) { TimeSpan m_TimeGameTimeSpan = DateTime.Now - m_TimeGame; psyGame.Send(msg.pm(e.PlayerName, "timeleft: " + m_TimeGameTimeSpan.Minutes.ToString().PadLeft(2, '0') + ":" + m_TimeGameTimeSpan.Seconds.ToString().PadLeft(2, '0') + "." + m_TimeGameTimeSpan.Milliseconds)); } }
public Queue <EventArgs> getBaseInfo(string PlayerName, int BaseNumber) { Queue <EventArgs> reply = new Queue <EventArgs>(); int offset = 38; reply.Enqueue(msg.pm(PlayerName, "Base Information ----------------------------")); //BaseNumber reply.Enqueue(msg.pm(PlayerName, "Base Name".PadRight(20) + m_Bases[BaseNumber].BaseName.PadLeft(25))); reply.Enqueue(msg.pm(PlayerName, "Base Number".PadRight(20) + BaseNumber.ToString().PadLeft(2, '0').PadLeft(25))); reply.Enqueue(msg.pm(PlayerName, "Tile Count".PadRight(20) + m_Bases[BaseNumber].TileCount.ToString().PadLeft(25))); reply.Enqueue(msg.pm(PlayerName, "Base Size".PadRight(20) + m_Bases[BaseNumber].Size.ToString().PadLeft(25))); reply.Enqueue(msg.pm(PlayerName, ("+-------- Dimension --------+").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("| x1 [ " + m_Bases[BaseNumber].BaseDimension[0].ToString().PadLeft(4) + " ] y1 [ " + m_Bases[BaseNumber].BaseDimension[1].ToString().PadLeft(4) + " ] |").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("| x2 [ " + m_Bases[BaseNumber].BaseDimension[2].ToString().PadLeft(4) + " ] y2 [ " + m_Bases[BaseNumber].BaseDimension[3].ToString().PadLeft(4) + " ] |").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("+-------- Alpha Safe --------+").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("| x1 [ " + m_Bases[BaseNumber].AlphaSafe[0].ToString().PadLeft(4) + " ] y1 [ " + m_Bases[BaseNumber].AlphaSafe[1].ToString().PadLeft(4) + " ] |").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("| x2 [ " + m_Bases[BaseNumber].AlphaSafe[2].ToString().PadLeft(4) + " ] y2 [ " + m_Bases[BaseNumber].AlphaSafe[3].ToString().PadLeft(4) + " ] |").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("+--Warp Point -------------+").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("| x [ " + m_Bases[BaseNumber].AlphaStartX.ToString().PadLeft(4) + " ] y [ " + m_Bases[BaseNumber].AlphaStartY.ToString().PadLeft(4) + " ] |").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("|-------- Bravo Safe --------+").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("| x1 [ " + m_Bases[BaseNumber].BravoSafe[0].ToString().PadLeft(4) + " ] y1 [ " + m_Bases[BaseNumber].BravoSafe[1].ToString().PadLeft(4) + " ] |").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("| x2 [ " + m_Bases[BaseNumber].BravoSafe[2].ToString().PadLeft(4) + " ] y2 [ " + m_Bases[BaseNumber].BravoSafe[3].ToString().PadLeft(4) + " ] |").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("+--Warp Point -------------+").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("| x [ " + m_Bases[BaseNumber].BravoStartX.ToString().PadLeft(4) + " ] y [ " + m_Bases[BaseNumber].BravoStartY.ToString().PadLeft(4) + " ] |").PadLeft(offset))); reply.Enqueue(msg.pm(PlayerName, ("+------------------------------+").PadLeft(offset))); return(reply); }
private void command_GetGameScore(SSPlayer p, ChatEvent e) { if (p.Ship == ShipTypes.Spectator) { psyGame.Send(msg.pm(p.PlayerName, "+--------------------------------------------------+")); psyGame.Send(msg.pm(p.PlayerName, "| Game Number Score |")); psyGame.Send(msg.pm(p.PlayerName, "+--------------------------------------------------+")); foreach (Classes.BaseGame b in this.m_Games) { //psyGame.Send(msg.pm(p.PlayerName, "Game[ " + b.gameNum().ToString().PadLeft(2,'0') + " ] Freq[ " + b.AlphaFreq.ToString().PadLeft(2,'0') + " ] " + b.AlphaScore + " - " + b.BravoScore + " [ " + b.BravoFreq + " ]Freq")); psyGame.Send(msg.pm(p.PlayerName, "| [ " + b.gameNum().ToString().PadLeft(2, '0') + " ] Freq[ " + b.AlphaFreq.ToString().PadLeft(2) + " ] " + b.AlphaScore.ToString().PadLeft(2) + " - " + b.BravoScore.ToString().PadRight(2) + " [ " + b.BravoFreq.ToString().PadLeft(2) + " ]Freq |")); } psyGame.Send(msg.pm(p.PlayerName, "+--------------------------------------------------+")); return; } Classes.BaseGame game = this.getGame_FromCommand(p, e, ModLevels.None); if (game != null) { psyGame.Send(msg.pm(p.PlayerName, game.AlphaName + " " + game.AlphaScore.ToString().PadLeft(2) + " - " + game.BravoScore.ToString().PadRight(2) + " " + game.BravoName)); } }
private void doBaseInfo(SSPlayer p, ChatEvent e) { int num; if (int.TryParse(e.Message.Split(' ')[2], out num)) { List <BRPlayer> listRequested = this.m_FakeDB.GetBaseRecords(num); if (listRequested == null) { psyGame.Send(msg.pm(p.PlayerName, "There are no records for Base Number[ " + num + " ].")); return; } psyGame.Send(msg.pm(p.PlayerName, "+----------------------------------------------------------------------+")); psyGame.Send(msg.pm(p.PlayerName, "| Base Times for: BaseID #[ " + num.ToString().PadLeft(2, '0') + " ] |")); psyGame.Send(msg.pm(p.PlayerName, "+----------------------------------------------------------------------+")); psyGame.Send(msg.pm(p.PlayerName, "| Player".PadRight(25) + "Time".PadRight(22) + "Ship".PadRight(13) + "Date".PadRight(11) + "|")); psyGame.Send(msg.pm(p.PlayerName, "+----------------------------------------------------------------------+")); int i = 1; foreach (BRPlayer b in listRequested) { psyGame.Send(msg.pm(p.PlayerName, "| " + (i++).ToString().PadLeft(2, '0') + "." + b.PlayerName.PadRight(20) + b.Time.ToString().PadRight(22) + b.Ship.ToString().PadRight(13) + b.Date.ToShortDateString().PadRight(11) + "|")); } psyGame.Send(msg.pm(p.PlayerName, "+----------------------------------------------------------------------+")); psyGame.Send(msg.pm(p.PlayerName, "| For any help with commands type : .br commands |")); psyGame.Send(msg.pm(p.PlayerName, "+----------------------------------------------------------------------+")); return; } psyGame.Send(msg.pm(p.PlayerName, "The correct format for this command is : .br baseinfo [ID#] EXAMPLE: .br baseinfo 23")); }