//----------------------------------------------------------------------// // Game Functions // //----------------------------------------------------------------------// private void BaseDuel_Load(string PlayerName) { // Create the list m_Games = new List <Classes.BaseGame>(); // Config main bd game Classes.BaseGame pubGame = new Classes.BaseGame(msg, psyGame, m_Players, m_BaseManager, m_MultiGame, m_Games.Count + 1); pubGame.setFreqs(0, 1); pubGame.setSpamMeList(this.m_SpamMeList); pubGame.setArchive(m_ArchivedGames); m_Games.Add(pubGame); if (this.m_MultiGame) { Classes.BaseGame pubGame2 = new Classes.BaseGame(msg, psyGame, m_Players, m_BaseManager, m_MultiGame, m_Games.Count + 1); pubGame2.setFreqs(10, 11); pubGame2.setSpamMeList(this.m_SpamMeList); pubGame2.setArchive(m_ArchivedGames); m_Games.Add(pubGame2); } // load and configure stuff to start baseduel module psyGame.Send(msg.arena("[ BaseDuel ] Module Loaded - " + PlayerName)); psyGame.Send(msg.arena("[ BaseDuel ] MultiGame Toggle: [ " + (this.m_MultiGame?"On":"Off") + " ]")); }
//----------------------------------------------------------------------// // Race Game Function // //----------------------------------------------------------------------// private void race_EndRace() { if (this.m_Timer.Enabled) { this.m_Timer.Stop(); } if (this.m_RacerRecords != null && this.m_RacerRecords.Count > 0) { psyGame.Send(msg.team_pm(this.m_Freq, "?a Saving Race Scores . . . . ".PadRight(60))); this.m_FakeDB.BaseRace_SavePlayerTimes(this.m_RacerRecords, this.m_CurrentBase); psyGame.Send(msg.team_pm(this.m_Freq, "?a Scores Saved. ".PadRight(60))); if (this.m_RacerRecords.Count > 1) { psyGame.Send(msg.team_pm(this.m_Freq, "+---------------------------------------------------------------------+")); psyGame.Send(msg.team_pm(this.m_Freq, "| BaseID [ " + this.m_CurrentBase.BaseID.ToString().PadLeft(2, '0') + " ] |")); psyGame.Send(msg.team_pm(this.m_Freq, "+---------------------------------------------------------------------+")); for (int i = 0; i < this.m_RacerRecords.Count; i++) { psyGame.Send(msg.team_pm(this.m_Freq, "| " + (i + 1).ToString().PadLeft(2, '0') + ". " + m_RacerRecords[i].PlayerName.PadRight(22) + this.getFormattedTime(m_RacerRecords[i].Time).PadRight(27) + m_RacerRecords[i].Ship.ToString().PadRight(15) + "|")); } psyGame.Send(msg.team_pm(this.m_Freq, "+---------------------------------------------------------------------+")); psyGame.Send(msg.team_pm(this.m_Freq, "| To get all times for this base type : .br baseinfo " + this.m_CurrentBase.BaseID.ToString().PadLeft(2, '0') + " |")); psyGame.Send(msg.team_pm(this.m_Freq, "+---------------------------------------------------------------------+")); } else { List <BRPlayer> baseInfo = this.m_FakeDB.GetBaseRecords(m_CurrentBase.BaseID); psyGame.Send(msg.team_pm(this.m_Freq, "+---------------------------------------------------------------------+")); psyGame.Send(msg.team_pm(this.m_Freq, "| Base ID Number " + this.m_CurrentBase.BaseID.ToString().PadLeft(2, '0') + " Top Times |")); psyGame.Send(msg.team_pm(this.m_Freq, "+---------------------------------------------------------------------+")); psyGame.Send(msg.team_pm(this.m_Freq, "| Player".PadRight(25) + "Time".PadRight(22) + "Ship".PadRight(13) + "Date".PadRight(10) + "|")); psyGame.Send(msg.team_pm(this.m_Freq, "+----------------------^---------------------^------------^-----------+")); int i = 1; foreach (BRPlayer b in baseInfo) { psyGame.Send(msg.team_pm(this.m_Freq, (i++).ToString().PadLeft(2, '0') + ". " + b.PlayerName.PadRight(20) + this.getFormattedTime(b.Time).ToString().PadRight(22) + b.Ship.ToString().PadRight(13) + b.Date.ToShortDateString())); } psyGame.Send(msg.team_pm(this.m_Freq, "+---------------------------------------------------------------------+")); psyGame.Send(msg.team_pm(this.m_Freq, "| To race in the next base, type: !race or .race |")); psyGame.Send(msg.team_pm(this.m_Freq, "+---------------------------------------------------------------------+")); } } else { psyGame.Send(msg.arena("Race cancelled.")); } this.race_Reset(); }
public void doConnect(ChatEvent e) { if (e.ModLevel < ModLevels.Sysop) { return; } try { connection.Open(); Game(msg.arena("Connected Successfully.")); return; } catch (MySqlException ex) { //When handling errors, you can your application's response based //on the error number. //The two most common error numbers when connecting are as follows: //0: Cannot connect to server. //1045: Invalid user name and/or password. switch (ex.Number) { case 0: Game(msg.arena("Cannot connect to server. Contact administrator")); return; case 1045: Game(msg.arena("Invalid username/password, please try again")); return; default: Game(msg.arena("Error: Num[" + ex.Number + "]")); return; } } }
//----------------------------------------------------------------------// // Commands // //----------------------------------------------------------------------// public void doToggleDebug(ChatEvent e) { if (!m_Initialized) { return; } if (!IsMod(e, ModLevels.Mod)) { return; } msg.DebugMode = !msg.DebugMode; Game(msg.arena("[ Deva Main ] Debug mode has been toggled " + (msg.DebugMode?"On":"Off") + " by staff - " + e.PlayerName)); }
private void doTest(SSPlayer p, ChatEvent e) { int num; if (e.Message.Contains(' ') && e.Message.Split(' ').Count() == 3 && int.TryParse(e.Message.Split(' ')[2], out num)) { if (num == 666) { m_GFX.RefreshDisplay_Player(p); return; } m_GFX.ScoreChange_Public("TestBoard", num); return; } psyGame.Send(msg.arena("Parse fail. [ " + e.Message.Split(' ')[2] + " ]")); }
public void DoHelpCommand(ChatEvent c) { string cmd = c.Message.Trim().ToLower().Remove(0, 1); if (cmd == "help" || cmd == "halp") { PrintHelpMessage(c.PlayerName, "overview"); return; } else if (c.Message.Contains(" ") || c.Message.Length > 5) { string command = c.Message.Remove(0, 5).Trim().ToLower(); PrintHelpMessage(c.PlayerName, command); return; } // Code shouldnt get here. Game(msg.arena("I wear a pink tutu with orange socks.")); }
//----------------------------------------------------------------------// // Commands // //----------------------------------------------------------------------// public void command_GameStart(SSPlayer p) { if (this.m_Timer.Enabled || this.m_Status != Misc.BaseGameStatus.NotStarted) { psyGame.Send(msg.pm(p.PlayerName, "The game has already been started.")); return; } // Get freq counts int aCount = this.m_Players.PlayerList.FindAll(item => item.Frequency == this.m_AlphaFreq && item.Ship != ShipTypes.Spectator).Count; int bCount = this.m_Players.PlayerList.FindAll(item => item.Frequency == this.m_BravoFreq && item.Ship != ShipTypes.Spectator).Count; if (aCount > 0 && bCount > 0) { this.freqDump(this.m_AlphaFreq, this.m_CurrentPoint.AlphaTeam(), true); this.freqDump(this.m_BravoFreq, this.m_CurrentPoint.BravoTeam(), false); psyGame.Send(msg.arena("[ BaseDuel ] A game will begin in " + this.m_StartGameDelay + " seconds. [ " + this.m_CurrentPoint.AlphaCount() + " vs " + this.m_CurrentPoint.BravoCount() + " ]" + (this.m_MultiOn ? " - " + this.m_GameTag + " -" : "."))); psyGame.Send(msg.team_pm(this.m_AlphaFreq, "Welcome to Team: " + this.m_ATeamName + ". Good Luck!")); psyGame.Send(msg.team_pm(this.m_BravoFreq, "Welcome to Team: " + this.m_BTeamName + ". Good Luck!")); this.timer_Setup(Misc.TimerType.GameStart); return; } // Need one player on opfor psyGame.Send(msg.pm(p.PlayerName, "You need to have at least 1 player on each team to start. Please find an opponent and have them join Freq= " + (aCount == 0 ? this.m_AlphaFreq : this.m_BravoFreq) + ".")); }
public void ConnectIRC(ChatEvent c) { //Setup irc.Encoding = System.Text.Encoding.UTF8; irc.SendDelay = IRCSendDelay * 3; irc.AutoRetry = true; irc.ActiveChannelSyncing = true; //Event Handlers irc.OnJoin += new JoinEventHandler(irc_OnJoin); irc.OnError += new Meebey.SmartIrc4net.ErrorEventHandler(irc_OnError); irc.OnConnected += new EventHandler(irc_OnConnected); irc.OnRawMessage += new IrcEventHandler(OnRawMessage); irc.OnDisconnecting += new EventHandler(OnDisco); irc.OnQuit += new QuitEventHandler(OnQuit); irc.OnKick += new KickEventHandler(irc_OnKick); irc.OnBan += new BanEventHandler(irc_OnKick); irc.OnUnban += new UnbanEventHandler(irc_OnKick); try { //Connect, log in irc.Connect(MyServer, MyPort); irc.Login(MyNick, MyDescription); Game(msg.arena("IRC Connected.")); IRCJoinChan(); m_IRCTimer.Interval = 250; m_IRCTimer.Start(); } catch (Exception e) { Game(msg.arena("IRC Login: "******"Could not connect, exception:" + Environment.NewLine + e.Message + Environment.NewLine + e.ToString())); } }
//----------------------------------------------------------------------// // Game Functions // //----------------------------------------------------------------------// public void GameOver(Boolean msgz) { if (msgz == true) { psyGame.Send(msg.arena("Game Over", SoundCodes.Hallellula)); psyGame.Send(msg.arena("Type [ !br start ] to join again!")); // } } if (m_RaceData.isThereReach() == true) { psyGame.Send(msg.arena("+------+--------------+-----------------+")); psyGame.Send(msg.arena("| Rank | Player | Time |")); psyGame.Send(msg.arena("+------+--------------+-----------------+")); // getTopPlayers(); for (int i = 0; i < 11; ++i) { if (i >= 1 && i <= 10) { if (m_RaceData.top10[i] != "") { RaceData.Race racer = m_RaceData.getRacer(m_RaceData.top10[i]); string rankz = "" + racer.rank; string name = racer.name; string time = racer.ctime; psyGame.Send(msg.arena(String.Format("| {0,-4} | {1,-12} | {2,15} |", rankz, name, time))); //Game(msg.arena("| " + rankz.PadRight(4) + " | " + name.PadRight((getStringLen("+--------------+")-(name.Length+1))) + "|" + time.PadRight(getStringLen("+------+--------------+-----------------")) + "|")); } } } psyGame.Send(msg.arena("+------+--------------+-----------------+")); } this.loadNextBase(); game_status = false; if (m_Timer.Enabled) { m_Timer.Stop(); } second = -1; m_RaceData.top10 = new string[11] { "", "", "", "", "", "", "", "", "", "", "" }; rank = 0; m_RaceData.RaceItems.Clear(); }