// 슬롯들을 리스트에 넣어줌. void Init() { Item i1 = GetItem <MachineGunItem>(); SellNewItem(i1, 2, new ItemCost(GetItem <Gold>(), 30)); SellNewItem(GetItem <Gold>()); int slotCnt = slotRoot.childCount; for (int i = 0; i < slotCnt; i++) { ShopSlot slot = slotRoot.GetChild(i).GetComponent <ShopSlot>(); slot.SetSpawnPos(itemSpawnPoint.position); slots.Add(slot); } //Debug.Log( (slotRoot.gameObject.scene.IsValid()) .ToString()) ; }